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Rise Of The Phoenix Ereandorn Strategy

By: Humpy

This boss is not a Hammerknell boss but since there is no Rise of the Phoenix Guilds area then I am posting it here. I can move it when this is fixed. I posted it here since this raid is Hammerknell level.




Ereandorn is the first boss in Rise of the Phoenix. Before he appears you must go through three phases of trash. The first two phases are pretty simple Tank and spank and AOE the mobs down.

The Third round of trash is two dragons that come out, These Two dragons have two major things to know about them. First off they fly up into the air and spit fire torward the group. At this time you need to make sure you are out of range of the flames, as for Melee you can counter this by moving to the side of the dragon's and staying there for most of the fight.

The Two dragons must die around the same time because when the first dragon dies the second dragon enrages and begins to hit the tank for around 8k damage. The longer the dragon is enraged the harder he hits and can one shot the tank really quick.

I suggest you get them down together within atleast 10 seconds apart so keep a close eye n each of there health.


Once the dragons are down back up and watch as the boss spawns in front of you. Ereandorn has about four major mechanics that you need to know or this fight.

1st Mechanic:
Fury of Maelforge - Around every 10 seconds the boss will turn to the raid and spit fire at them. It dos about 1.4k damage per tick so it is not very hard to heal through.

2nd Mechanic:
The boss will say, ______ how does it feel to burn? - The player he calls out will gain a debuff. This debuff will cause you to do fire damage to yourself and anyone around you dealing around 1.2k damage per ability you use during this time, So if he calls your name make sure you stop casting, healing, or attacking. Any player that gets damaged by this debuff will get a an aditional debuff that will do the same thing to them causing them to not be able to attack or will cause themselves and anyone around them to take the fire damage as well. There is a way to remove the debuff, the pillars around the raid group at constant points of the fight one of the pillars will light up in blue. The person with the debuff can run to the pillar to get the debuff cleansed. The only problem with this is if the same person gets the debuff twice in a row, the ability to cleanse the debuff has a cooldown, so if you get the debuff two times in a row the second time you cannot cleanse. Make sure you do not spread this debuff or do the best of your power not too.

3rd Mechanic:
The corpse of _____ will fuel our conquest! - That player will be turned into a fire Idol called a Molten Eruption (Make a macro that targets this totem for quick targeting). You have 8 seconds to DPS this totem down or the person inside dies instantly. The totem has around 25 to 30k health.

4th Mechanic:
I will rebuild this world in flames! - At a certain point in the fight the boss will turn into a giant Idol called a Volcanic Eruption, It has around 250k health give or take. The group then has 30 seconds to DPS this Idol down or it is a raid wipe.



After doing lots of thinking on this fight I have figured it be best to tank the boss Around the spot where the boss spawns. The ranged should spread out around the pillars. Rogues in the very back since they have the great range. Make sure to not stand on a healer or another DPS. You can even stand on the sides of the boss at range though I do not suggest this as you need to be easy to get to if you get turned into a totem and do not want to be out of line of sight from the other DPS. The placement for this fight only gets rough due to the limited space on the platform. Make sure you can get to a pillar easily to clense the debuff and stay far enough away that the fire breath does not kill you.

If the Group is good about stopping DPS if there name is called out then it would be ok for the ranged and healers to stack on each other, but yet again I do not suggest this due to the idea of everyone having the debuff could end badly.

Warriors and other melee during the flame breath can run through the boss and stack on the tank during this time then return to the bosses butt to avoid the breath.


I suggest 2 clerics and a Mage healer for this fight. Since this is a DPS race fight you need to make sure your DPS can pull out some good damage.

This fight is really easy if you can get these mechanics down. But might take a couple wipes to get it. This boss once fully understood should be an easy boss to 1 shot every time and just collect loot!

If you have any questions or suggestions please let me know.


Humpy

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