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  • Guild Wars 2:
    Guild Wars 2 launches new WvW meta-contests

    Filed under: Fantasy, PvP, News Items, Guild Wars 2, Promotions, Buy-to-Play Most PvP contests require you to actually be good at PvP. That seems fair, really, just as cooking contests generally work best when they feature people who are at least passingly familiar with cooking. But the two new Guild Wars 2 WvW contests don't actually require you to be any good at WvW, just good at showing the feature off. ArenaNet has partnered with Overwolf to kick off two WvW contests that are all about promoting and celebrating WvW, even if you aren't much of a player. The first contest is looking for the players who use the Overwolf application while streaming, aiming for the highest number of concurrent viewers on Twitch. Whoever wins gets some SteelSeries peripherals as well as 8,000 gems. Meanwhile, if that's not your thing, you can also create a WvW War Report, share it via YouTube, and be eligible to win 5,000 gems if your offering is the best. So it's not about your PvP skill here, just about your ability to entertain people via that skill (or lack thereof).Guild Wars 2 launches new WvW meta-contests originally appeared on Massively on Tue, 16 Sep 2014 17:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Sep. 16 @ 03:00 PM

  • Guild Wars 2:
    Flameseeker Chronicles: Why I'm a fan of Guild Wars 2's new player experience

    Filed under: Fantasy, Patches, Opinion, Guild Wars 2, Flameseeker Chronicles, Buy-to-Play Guild Wars 2's second feature pack dropped last week, bringing balance changes, new collection achievements, a rework of the trading post, and upgrades to the new player experience. Reactions to the last have been mixed, to say the least: Some of us like them, some of us are neutral on the subject, and some of us think ArenaNet made a terrible mistake. For my own part, I'm really enjoying the changes. If you happen to be in the "terrible mistake" camp, hold on to your assorted fruit-based projectiles until the end of the article and I'll explain why.Continue reading Flameseeker Chronicles: Why I'm a fan of Guild Wars 2's new player experienceFlameseeker Chronicles: Why I'm a fan of Guild Wars 2's new player experience originally appeared on Massively on Tue, 16 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Sep. 16 @ 09:00 AM

  • Elder Scrolls Online:
    Update 4 is Here!

    Explore the reaches of Upper Craglorn, see how long you can survive Dragonstar Arena, and more.
    Posted: Sep. 16 @ 08:45 AM

  • Guild Wars 2:
    Avatar of Death Finisher and More in the Gem Store!

    Read up on this week’s Black Lion Trading Company offerings and deals!Read More
    Posted: Sep. 15 @ 05:01 PM

  • Elder Scrolls Online:
    Elder Scrolls ups VR cap, adds upper Craglorn and more

    Filed under: Fantasy, Game Mechanics, MMO Industry, Patches, News Items, PvE, The Elder Scrolls Online Did you know that Elder Scrolls Online's fourth major content patch came out today? It sure did, and judging by the 1.4.3 notes it's a biggun. ZeniMax has added the upper region of Craglorn and a new trial called Sanctum Ophidia. The four-player Dragonstar Arena with its 10 stages of monsters is live, too, along with a VR level cap bump to 14. That's not all, so click the links below to read about the additional changes.Elder Scrolls ups VR cap, adds upper Craglorn and more originally appeared on Massively on Mon, 15 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Sep. 15 @ 04:00 PM

  • Guild Wars 2:
    Announcing the Overwolf World vs. World Fall Tournament Contests

    To mark the World vs. World Fall Tournament, Overwolf is bringing you two awesome contests!Read More
    Posted: Sep. 15 @ 09:16 AM

  • Elder Scrolls Online:
    Battlemaster’s Corner – Lightning Tornado

    Wield the power of many storms with today’s featured player build.
    Posted: Sep. 15 @ 08:45 AM

  • Elder Scrolls Online:
    Foundry Tactical Combat Version 0.35

    Greetings everyone, I’m here with the first of what will hopefully be several updates to Foundry Tactical Combat coming in the next few weeks. This first update update brings FTC up to APIVersion 100009 so it’s ready to go for ESO update 4 which is planned to hit the live servers tomorrow (Monday, September 14th). The biggest change [...]
    Posted: Sep. 14 @ 10:05 PM

  • Elder Scrolls Online:
    Atropos on ESOTR Episode 124

    Greetings, Tamriel Foundry denizens! I’m excited to be the weekly guest on Elder Scrolls Off The Record tomorrow morning at 11am EST. I hope you all will tune in as I chat all things ESO with Evarwyn, Liz “Mistress LeBeau” and Rob “Rage Philosophy”. We’ll be discussing the upcoming patch 1.4, awesome community events, add-ons as well as [...]
    Posted: Sep. 12 @ 11:27 AM

  • Elder Scrolls Online:
    Loremaster’s Archive: Glorious Upheaval

    We examine a new lore book about the Daedric Prince Boethiah in today’s trip to the archive.
    Posted: Sep. 12 @ 07:30 AM

  • Guild Wars 2:
    Evon Gnashblade’s Weekend Finisher Extravaganza and More!

    In addition to our improvements to Black Lion Chest rewards, we’re holding a special sale! This weekend only: all permanent finishers are 20% off!Read More
    Posted: Sep. 11 @ 05:00 PM

  • Elder Scrolls Online:
    Elder Scrolls Online: ESO Live! Live Stream Set to Debut Tomorrow

    The Elder Scrolls Online team has posted on the game's Facebook page that a new weekly live stream show called ESO Live! will officially kick off on Friday, September 12th on Twitch.tv. The show will feature chats with developers, fans and players and will cover a wide variety of topics. You can check out the first episode tomorrow at the times listed below.
    Posted: Sep. 11 @ 04:36 PM

  • Guild Wars 2:
    ArenaNet responds to Guild Wars 2 feature pack complaints

    Filed under: Fantasy, Culture, Patches, News Items, Guild Wars 2, Buy-to-Play The second feature pack for Guild Wars 2 has received a somewhat cooler reception than the first one; the changes to leveling and unlocking abilities, for example, have irritated several players rolling up new characters in a stable of alts. Director Colin Johanson recently took the opportunity to address player feedback on the game's official forums, starting by noting that both bugs and misinformation are known issues that are being fixed as quickly as possible. Johanson goes on to explain that the changes have been aimed at making the leveling experience feel more rewarding for players at all skill and experience levels, and testing supports the altered model. Despite that, the team is keeping a close eye on feedback and metrics, and if it turns out that the changes are harmful, they can be iterated upon and changed. If you're one of the people less than thrilled with these alterations, it's probably a welcome sign that the director is paying attention.ArenaNet responds to Guild Wars 2 feature pack complaints originally appeared on Massively on Thu, 11 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Sep. 11 @ 11:00 AM

  • Guild Wars 2:
    Upcoming Events in Guild Wars 2

    Here’s a rundown of upcoming events in the world of Guild Wars 2.Read More
    Posted: Sep. 10 @ 05:07 PM

  • Guild Wars 2:
    Ready Up: Episode 22

    Join host Josh Davis on this week’s Ready Up!Read More
    Posted: Sep. 10 @ 05:06 PM

  • Guild Wars 2:
    Guild Wars 2's living story season resumes in November

    Filed under: Fantasy, Business Models, Events (In-Game), Lore, Patches, News Items, PvE, Guild Wars 2, Buy-to-Play A cryptic lore-only press release from ArenaNet this morning delivered this curious Guild Wars 2 news: The second season of the game's living story content will resume on November 4th, leaving just under two months between yesterday's feature pack release and the next leg of the playable plot. But if the teaser pic is any hint at all, we're likely to snag a new zone, at least. Here's the message: The fate of Tyria hangs in the balance. The world's races are uniting against the Elder Dragon Mordremoth. Their first lesson - there is no sanctuary. At the culmination of the first half of Season 2, Tyria's leaders had gathered for a secret summit at the Grove, at the base of the sylvari's sacred Pale Tree. They proved an easy target for Mordremoth's forces, facing a surprise attack by the Shadow of the Dragon. Tyria's heroes are now scattered across the world but in pursuit of one goal: how to bring the battle to Mordremoth. The secret may lie in a vision delivered by the Pale Tree moments after she was badly wounded by the Shadow of the Dragon. What did the vision mean, and will a united Tyria be enough to thwart the threat from this powerful Elder Dragon? The fight continues...Guild Wars 2's living story season resumes in November originally appeared on Massively on Wed, 10 Sep 2014 09:30:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Sep. 10 @ 07:30 AM

  • Elder Scrolls Online:
    Elder Scrolls Online: ESO as an eSport?

    I believe Zenimax is testing the waters with a feature being shown only at conventions. Since E3, they've been demonstrating a 4v4v4 system where four players from each faction battle for ownership of a flag placed in the center of the map. This is exactly the type of small scale PvP players have been asking for, except it is lacking one key point, strategy. Whilst this is a great feature and it loads of fun, it is far from ready, at least in my eyes, and I will explain why.
    Posted: Sep. 10 @ 05:46 AM

  • Guild Wars 2:
    Feature Patch Notes - September 9th

    New Trading Post UI The trading post now appears as one tab in the Black Lion Trading Company window. The trends page has been replaced by a new home page displaying recent views and recent trades links.Major trading post functions now always appear at the top of the window.Changing trading post sections no longer resets the view.The Pick Up tab has been replaced by the Delivery Box, which is visible and usable without leaving other trading post pages.Improved messaging and UI consistency in all trading post views.Added new and improved categories, search functions, and filtering options, including search by profession where appropriate.All potential fees are now shown before sales.Minimum buy and sell prices are now vendor value + 15%. Wardrobe Improvements Added the Search by Name function to the equipment and skins pages of the wardrobe.Moved outfits to their own page of the wardrobe. Both locked and unlocked outfits are now shown and can be previewed.Switching outfits no longer requires an apply step or apply costs.Switching an outfit no longer resets dyes.Created a separate wardrobe page for PvP finishers. Finishers can now be previewed.Locked finishers now have markers when they are new or discounted in the Gem Store.Miniatures can now be added to the account wardrobe. All miniatures can now be previewed.Unlocking a miniature destroys the item but makes the mini available to all characters on the account simultaneously.Unlocked miniatures can be equipped per character and are now summoned automatically on every map entry.Locked miniatures now have markers when they are newly available or discounted in the Gem Store.As a result of being tracked by the wardrobe, miniatures can no longer be deposited into bank collections. Removing a miniature from the bank collection will hide that mini collection slot.Miniatures now stack in your inventory.Miniatures are now culled by the Character Model Limit option in the Advanced Settings menu in Graphics Options. Item Rewards New recipes have been added to the Crafting tab for Crafter’s Backpacks, and crafting vendors across Tyria now sell Crafter’s Backpack components.New discoverable weapon and armor recipes have been added to support lower-level adventurers and allies. Some of these weapons have also been added to containers across Tyria. Item Collections The new Item Collections set of achievements has been added to the game.Collections can be found in three different ways: Automatic: some collections are already viewable in the new Collections tab of the Achievements panel.Discovered: some collections are revealed when players make progress in that collection.Unlocked: some collections are unlocked by finding an item with the help of Rednax Youngblood in Lion’s Arch.Collections can be completed in three different ways: Skin unlocks: skins are collected as soon as they are unlocked in the wardrobe.Item binding: items that bind on acquire are collected immediately. Items that can be traded must be bound before they are collected.Item use: items that are used, such as containers and food, are collected upon use.A given collection can be made up of one, two, or all three types.Rewards have been updated. All collections grant achievement points and reward items.Several new titles can be earned as collection rewards.Achievements have been reorganized to make the panel easier to navigate. PvP, WvW, and Activities can all be found in the new Competitive category.Region and Dungeon achievements have moved to the General category.Achievement UI has been updated to more clearly display the rewards and allow space for collectible item icons.New Miniature Set Collections for series 1, 2, and 3 have been added. New Runes and Sigils in PvE and WvW Superior Sigil of Cleansing: Remove 1 condition when you swap to this weapon while in combat.Superior Sigil of Cruelty: Gain a charge of +10 ferocity each time you kill a foe—five if you kill an enemy player.Superior Rune of Evasion: +25 FerocityWhen executing a dodge roll, you gain 3 seconds of swiftness.+50 FerocityWhen executing a dodge roll, you gain 3 seconds of fury.+100 FerocityWhen executing a dodge roll, deal a crippling strike to nearby enemies.Superior Rune of the Trapper: +25 Condition DamageThe duration of conditions you apply last 10% longer.+50 Condition DamageWhen you use a trap skill, gain 3 seconds of super speed.+100 Condition DamageGain 3 seconds of stealth when using a trap skill.Superior Rune of Radiance: +25 VitalityWhen you receive an aura, you gain 5 seconds of swiftness.+50 VitalityWhen you use a heal skill, you gain 4 seconds of light aura.+100 VitalityThe duration of auras you apply are increased by 33%.The recipes for these new upgrades can be found in various places throughout the game. Superior Rune of the Trapper recipes and Superior Sigil of Cleansing recipes have a chance to drop from champion loot bags in WvW.Superior Sigil of Cleansing recipes can also be found in Southsun Cove.Superior Sigil of Cruelty recipes can be found in event chests at Orrian temples.Superior Rune of Evasion recipes can be found in jumping puzzle chests.Superior Rune of Radiance recipes can be found in minidungeon chests. New Combat Log The combat log channel filter now controls a variety of subfilters accessed via the Chat panel’s Tab Options menu under Combat Options: Incoming Buff DamageIncoming HealsIncoming InterruptsIncoming Damage MitigationIncoming HitsOutgoing Buff DamageOutgoing HealsOutgoing InterruptsOutgoing Mitigated DamageOutgoing StrikesAdded skill links to player skills.Added color-coded numbers.Added different colors to incoming and outgoing entries.Added entries for minion combat events. Structured PvP and WvW New Reward Track: Glorious Reward Track Each time through the reward track will reward players with: 1 piece of the PvP-exclusive Glorious armor set, tomes of knowledge, transmutation charges, dragonite ore, empyreal fragments, champion bags, tier crafting materials, and much more!New WvW Ability Line: Siege Golem Mastery Gain increased offensive and defensive golem stats, a temporary speed boost, a healing shield, and an ejection seat.New Traps and Tricks Consumable: Siege Disabler The Siege Disabler is a thrown trick that temporarily disables all enemy siege weapons in range.This trick is available at any Traps and Tricks outfitter in World versus World.Account-Wide Commander Unlock New and existing commander unlocks are now applied account-wide rather than on a per-character basis.Yellow, red, and purple commander icon colors are now available to all commanders.The price of the Commander’s Compendium has been increased to 300 gold and 250 badges of honor.Fall WvW Tournament The tournament will last for 4 weeks (9/12/14 – 10/10/14).The league structure from the previous tournaments will remain.Worlds will receive points based on their placement in each matchup to determine world rankings. Worlds receive 5 points for first place, 3 for second, and 2 for third.Players earn WvW tournament ticket rewards weekly, based on the standings of the previous game. Players receive 200 points for first place, 150 for second, and 100 for third. Level-Up Guide A new teaching and reward system has come to Guild Wars 2. Check out the blog for more details.Skill unlock requirements for some professions, such as elementalists (attunements) and necromancers (death shroud), have moved. Elementalists in a moved attunement will remain in it until they change. That attunement will be reacquired upon reaching the new level requirement. New Player Experience Content Direction System Added a system in the top-right corner of the UI that points out nearby level-appropriate content.Low-Level Experience Curve Reduced the amount of time it takes to reach level 15.Reduce Low-Level Complexity: In an effort to reduce early game complexity, enemies that cause conditions, enemies with attacks that require players to dodge, and bundle items were removed from low-level areas.Dodging Tutorial: Added a simple dodging tutorial to the racial starting areas.Improved Level Flow: Improved the level flow in some of the starting maps.Low-Level Difficulty: Reduced the difficulty of some low-level veterans and champions.Story Chapters: Personal story steps have been more clearly broken up into chapters that unlock every 10 levels so that each chapter can be played through immediately once it’s unlocked. Players that were already partway through a chapter may find themselves underleveled for any of the story chapters or overleveled for some of the chapter 7 and 8 steps that have moved.Chapter Focus: Chapter 7 is now focused on helping Trahearne cleanse Orr.Chapter 8 is now focused on defeating Zhaitan. HardwareAdded context-specific support for AlienFX hardware. Guild Unification (North America and Europe Only) Instead of having a separate guild chapter on each world, everything in your guild—your vault, merits, influence, and upgrades—is now global and shared across all worlds.The price of starting a new guild has been raised to 1 gold.The influence and the merits that your guild earned in each world will now be combined into your global guild. To make sure that you’re not losing any merits, the combined merits quantity can go over the normal limit of 250. However, your guild will not be able to earn more merits until the count gets back under that threshold.Any upgrade you’ve unlocked on any world will be available in your global guild. If you’ve unlocked the same upgrade on multiple worlds, the influence and merit cost will be refunded. Again, the refunded merits will be allowed to exceed the normal limit, but you will be unable to earn more merits while over the limit.All guild consumables unlocked on any world will be available in your global guild. For this purpose, the number of consumables in stock can go over the usual limits, but you will not be able to build new consumables of the same type before going back under the usual threshold.Guild boosts that are enabled will be returned to your guild inventory and you will have to reenable them from your global guild to activate them.The guild vault from the world that had the highest number of slots will become your global guild vault. If your guild had the same number of slots on multiple worlds, your guild vault will become the one with the most items. However, the items from other worlds’ banks will not be lost—instead, their contents will be put into extra slots, which will only be available for withdrawal and will disappear once empty. Balance and Polish World PolishGendarran Fields: The Harathi centaurs and their allies have called in elite reinforcements and champions to assist them in capturing Nebo Terrace from the Seraph. The event “Prevent the centaurs from capturing Nebo Terrace” has been upgraded to a group event.The event “Prevent the centaurs from capturing Nebo Terrace” now grants a daily reward on event success.Kessex Hills: Guard Barnaby now sells appropriate-level logging axes for karma.Fixed a bug that prevented Lieutenant Gregoire from spawning and halted the Fort Salma event chain.Sparkfly Fen: Fixed an issue that prevented Tequatl’s Fingers from leaving poison clouds on the ground.Queensdale: Marcus [Retrainer] no longer appears in the inn in Shaemoor.Fields of Ruin: Added a missing defense icon to the Iron Legion soldier gathering wood in the “Protect the soldiers as they gather wood to rebuild Skoll’s Bivouac” event. Crafting UI Added various layout and readability improvements.Ingredients created from recipes can now be inspected recursively without losing the previous recipe. Recipes visually stack, and players can now return to recipes by clicking on them. General Updated the text on the Lifetime Survivor achievement to better describe how it is obtained.Players are now moved to valid positions on entering maps, preventing players from being stuck inside structures built while off-line.Fixed an issue in which players sometime remained in combat after dying.Removed the commander buff.Improved world boss targeting: Increased tab selection priority for world bosses.Improved in-world click selection for world bosses.World bosses can now be selected by clicking on the corresponding health bar in the event panel.Increased automatic deselection range for world bosses.Fixed an issue in which damage floaters for world bosses would appear in the wrong location.Fixed an issue in which beam effects from skills used on world bosses would draw to the wrong location.Fixed an issue in which fireworks at the end of all guild races were audible across the entire map.Fixed an issue in which check boxes and text remained yellow after hovering over them.Adjusted the warmup times on the Coiled Watch event chain in Frostgorge Sound. Megaserver Joining a map while representing a guild that has an active mission now triggers a special algorithm that dramatically increases the likelihood of joining the same map copy as your fellow guildmates. This works by reserving a certain number of spaces in that instance for your guild members. The duration and total number of spaces that can be reserved are limited, and this system works better with small- and medium-sized guilds.When the overall population of a specific map decreases and the number of copies of that map needs to be reduced, the players on copies that will be closed will now receive a notification inviting them to join a different map copy. Volunteering to move maps rewards players with the Volunteer’s Blessing, a boon that increases movement speed by 15% (in PvE only), karma gain by 5%, and experience from kills by 10% for 10 minutes. Dungeons and Fractals Dungeon instances no longer close when the original creator leaves the party.Cliffside: Fixed an issue that prevented the Cultist Hammer from respawning correctly when players fell off the platforms around the chest and arms of the colossus. Items Items with skins applied through the wardrobe now use the name of their skin. The mystic forge will show a warning in the tooltip with the item a transmuted item will function as.Fixed a bug in which some item effects did not apply properly when equipped while downed/defeated (for example: runes, sigils, agony resist).Selecting a salvage kit now highlights all salvageable items in the inventory.Double-clicking a stackable item to deposit/withdraw from the bank will now attempt to merge it with existing stacks first and place any remainder in the first empty slot.Two-handed Giver’s weapons now give +20% condition duration.The following ascended back items now appear in the wardrobe: Book of SecretsTome of the RubiconSymon’s History of AscalonFixed the names of several tray of compote recipe items.Created a new mystic forge recipe that accepts Mini Risen Priests of Balthazar.Increased chance of Monkey King loot drops from bosses in Dry Top.Steel and Seasoned Wood weapons are now properly named and have a new set of skins associated with them.Miniatures now stack in your inventory.Many miniatures now carry their weapons sheathed instead of wielded to correct clipping problems with idle animations.Fixed a bug in which some rare and exotic miniatures could be deleted without name verification. Profession Skills GeneralNew Aura: Light Aura Gain 2 seconds of retaliation when struck. (Cooldown: 1 second)Apply 8 seconds of vulnerability when struck.Light Field: Leaping through a light field now grants 5 seconds of light aura.Fixed a bug that caused revive-speed bonuses to work incorrectly on NPC allies.Rune of Perplexity: Fixed a bug that caused the rune to apply confusion to the player when interrupted by a basilisk’s gaze.Fixed several bugs in which players would become unable to move and/or execute a skill after executing another skill or teleporting.Fixed a bug in which the client would become out of sync with the server and continue to loop skill animations after they were cancelled or stop playing animations while a skill was still executing.Fixed a bug in which players would incur the backpedalling speed penalty if they executed a skill while running directly away from their target.Hit flash effects now only play for hits landed on enemies. This resolves an issue in which creatures would glow white during busy battles where many players were attacking the same monsters.Turrets now attack world bosses and other turrets properly.Fixed an issue where item bundle markers randomly appeared on creatures and objects.Blocking a player now hides their /me emote commands.The experience bar no longer displays for players spectating in PvP.Adept Line 3 (Toughness) Trait 2: This trait has been moved from the personal story in “The Battle for Claw Island” to the Blazeridge Steppes and will now be awarded by defeating the grawl shamans at the Tail of the Star God who are attempting a summoning ritual.Adept Line 4 (Vitality) Trait 1: This trait has been removed from the personal story in “A Light in the Darkness” to assisting Legionnaire Boneflayer crush the renegades in Thunderbreak Hills of the Fields of Ruin.Adept Line 5 (Profession) Trait 3: This trait has been moved from the personal story in “Retribution” to the splendid chest within the Shattered Keep of Sparkfly Fen. ElementalistBlinding Ashes: This trait now properly blinds all affected targets when used with skills that inflict burning in an area.Fixed a bug that allowed players to blind themselves in a scenario where they also apply burning to themselves.Lightning Rod: Lightning Rod now triggers on any form of disable rather than on interrupt.Elemental Contingency: This trait now has a separate cooldown for the effect granted in each elemental attunement rather than a single cooldown for all attunements.Whirlpool: This transform no longer increases power levels exponentially. The damage of this transform has been adjusted to compensate.Tornado: This transform no longer increases power levels exponentially. The damage of skills in this transform has been adjusted to compensate.Tornado now counts as a lightning field.Vapor Form: Updated visuals to indicate that this skill has different properties from Mist Form (specifically, this skill does not prevent crowd-control effects).Fiery Rush: Fiery Rush no longer generates fire fields if the character’s position does not change significantly (for example, running against a wall).The number of fire fields created by this skill has been reduced by 50%.Reduced damage of fire fields by 70%.This skill now ignores the movement penalties from chilled and crippled conditions.Increased damage of the leap attack by 140%.Burning Speed: Burning Speed no longer generates fire fields if the character’s position does not change significantly (for example, rolling against a wall).Burning Retreat: Burning Retreat no longer generates fire fields if the character’s position does not change significantly (for example, rolling against a wall).Glyph of Lesser Elementals: When activated, this glyph now becomes a command skill for the player’s elemental.Glyph of Elementals: When activated, this glyph now becomes a command skill for the player’s elemental.Fixed a bug that allowed players to have the elemental from this skill active while using a different elite skill.Renamed some of the skills used by these elementals.Fixed a bug which prevented the Fire Elemental’s Flame Barrage skill from inflicting burning.Glyph of Storms: Fire now inflicts 1 second of burning on hit.Lightning strike now inflicts 2 stacks of vulnerability for 8 seconds.Signet of Air: Lowered recharge to 25 seconds.Signet of Earth: Lowered casting time to 0.5 seconds, lowered recharge to 25 seconds.Signet of Earth now inflicts 5 stacks of bleeding for 7 seconds in addition to immobilize.Signet of Fire: Lowered casting time to 0.5 seconds.Increased initial hit damage by 100%.Signet of Water: Lowered casting time to 0.5 secondsLowered recharge to 25 seconds.Tornado: Electrified Tornado: Added a Number of Casts skill fact and a Number of Bounces skill fact.Dust Tornado: Added a Number of Casts skill fact.Debris Tornado: Added a Number of Casts skill fact.Electrified Tornado: Added a Range: 900 skill fact.Dust Tornado: Added a Range: 900 skill fact.Debris Tornado: Added a Range: 900 skill fact.Conjure Earth Shield: Replaced icons for the following skills: Shield SmashStone SheathMagnetic ShieldArcane Wave: Fixed a bug in which this skill would not trigger the Arcane Energy trait.Arcane Brilliance: Fixed a bug in which this skill would not trigger the Arcane Energy trait.Fireball: Added a Number of Targets: 3 skill fact.Lava Font: Fixed an issue that caused this skill to function incorrectly with Persisting Flames.Water Blast: Added a Number of Targets: 5 skill fact.Water Blast: Fixed a bug that caused the center of the healing effect created by this skill to be positioned off-center.Healing Rain: Fixed a trait that caused this skill to remove conditions around the elementalist when traited with Cleansing Water.Gust: Fixed a bug that occasionally caused the effect of this skill to end early.Added a Number of Targets: 5 skill fact.Whirlpool: Fixed a bug that prevented this skill from granting stability to the player.Conjure Flame Axe: Burning Retreat: Fixed a bug that caused this skill to only last for 5 seconds instead of 6 when Persisting Flames was traited. Updated skill facts to indicate duration when traited.Ring of Fire: Fixed the skill facts to indicate the correct duration of the fire field. Added functionality for Persisting Flames, which will allow the skill to be increased to a duration of 7 seconds.Hurl: Fixed a bug that prevented this skill from cooling down if cast at the very end of Rock Barrier.Lightning Whip: Updated the damage skill fact to display that the skill hits twice.Final Shielding: This trait now works with Arcane Mastery and Arcane Energy.Arcane Retribution: This trait now works with Arcane Mastery and Arcane Energy.Ring of Earth: Added a Blocks Missiles skill fact.Deep Freeze: Fixed a bug that prevented this skill from dealing damage to a foe that was already frozen by another player’s Deep Freeze.Magnetic Aura: Added a unique skill fact icon for this skill.Fire Aura: Added a unique skill fact icon for this skill.Frost Aura: Added a unique skill fact icon for this skill.Phoenix: Fixed a bug that prevented this skill from granting vigor and removing a condition in some situations.Zephyr’s Focus: Fixed a bug that caused Cone of Cold to grant endurance regeneration after the ability ended. This trait no longer displays on the buff bar when active.Shard of Ice Fixed a bug that prevented the vulnerability applied by this trait from appearing in the skill facts of signets.Soothing Disruption: Fixed a bug that caused Cleansing Fire’s skill facts to be listed incorrectly when this trait was equipped.Drake’s Breath: Fixed a bug that prevented the damage from Drake’s Breath from counting as a multihit attack.Ring of Fire: Fixed a bug that caused the effect from this skill to last for an incorrect duration when traited with Persisting Flames. EngineerPower Wrench: This trait now increases the base damage of Tool Kit abilities by 10% instead of adding the crippled condition to wrench attacks. The crippled condition for wrench attacks is now baseline for the kit.Always Prepared: This trait now creates oil slicks near the engineer’s location for 4 seconds in addition to dropping med packs.Elite Supplies: Elite Supplies no longer grants extra duration to Elixir X. Instead, it now gives 50% increased movement speed while transformed.Accelerant-Packed Turrets: Knock-back distance of this trait has been reduced from 300 to 150.Rocket Turret: Explosive Rockets: Increased the velocity of this attack by 50%. This missile now tracks targets.Flamethrower: Flame Jet: Increased damage by 33%.Detonate Flame Blast: This skill is now a blast finisher.Air Blast: This skill is now more visible when used. The attack of this skill has been delayed by around 0.25 seconds.Napalm: This skill now delivers a damaging attack on each pulse.Elixir R: Casting time of this skill has been reduced by 0.25 seconds. This skill now removes immobilize.Toss Elixir C: This skill now converts 2 conditions on allies into boons. Increased radius from 180 to 240. The underwater version’s radius remains 240.Tool Kit Wrench Combo (Smack, Whack, Thwack): These skills no longer require Power Wrench to cripple enemies.Throw Wrench: This skill now cripples as a base mechanic and no longer needs to be traited with Power Wrench.Launch Personal Battering Ram: Increased damage by 20%.Utility Goggles: Analyze: This skill now places 6 seconds of revealed on the target in addition to vulnerability.Med Kit Antidote: This ability will now be consumed if the engineer drops the vial while immobilized.Glue Shot: Increased projectile velocity by 50%.A.E.D.: In addition to healing, this skill now removes all damaging conditions if the engineer would take a lethal blow.Explosive Elixirs: Removed a confusing bleeding trait fact when Shrapnel is equipped.Jump Shot: Updated the skill facts to display the correct amount of damage with the Rifled Barrels and Rifle Mod traits equipped.Mortar: Launch Mortar Shot: Updated this skill to benefit from traits that improve explosives.Launch Ice Mortar: Updated this skill to benefit from traits that improve explosives.Launch Ice Mortar: Updated the damage skill fact for this skill to be more accurate.Launch Concussion Barrage: Updated this skill to benefit from traits that improve explosives.Launch Concussion Barrage: Fixed a bug that caused each shell fired from this skill to explode twice.Launch Concussion Barrage: Updated the damage skill fact for this skill to be more accurate.Mortar Skills: Fixed a bug that would cause the global cooldown for mortar skills to vary.Fixed a bug that would cause the mortar to occasionally jam.Torpedo Shot: Updated the damage on the skill fact to correctly scale with the Rifle Mod trait.Grenade Barrage: Added Number of Targets facts to the underwater and traited versions of Grenade Barrage. Fixed the listed radius of the underwater traited version to its actual radius (120).Blowtorch: Fixed a bug that caused the untraited version of this skill to hit twice. GuardianElite Focus: This trait now grants stability to tome elite skills. Each tome will gain stability at the time it receives its associated boon (retaliation or protection).Glacial Heart: The cooldown of this trait has been reduced to 15 seconds. Chill duration has been reduced from 4 to 3 seconds.Eternal Spirit: This trait has been renamed to Expeditious Spirit and now reduces recharge of spirit command skills.Hammer of Wisdom: This spirit weapon is no longer destroyed when the Command skill is used.The Command skill now initiates a Blast combo finisher on the spirit weapon.Sword of Justice: This spirit weapon is no longer destroyed when the Command skill is used.The Command skill now applies 5 stacks of vulnerability to the enemies it strikes.Removed the pulsing camera shake that this skill caused.Shield of the Avenger: This spirit weapon is no longer destroyed when the Command skill is used.In addition to striking and bouncing to enemies, this ability will now bounce to allies when the Command skill is used, granting them aegis.Bow of Truth: Added Healing, Radius, Duration, Number of Targets, and Number of Hits skill facts. This spirit weapon is no longer destroyed when the Command skill is used.When the Command skill is used, this ability can now be cast at a range of 1200.Merciful Intervention: This ability is now a ground-targeted skill and will shadowstep the guardian to an ally in the targeted area, healing allies around the guardian.Renewed Focus: This ability is now a Meditation and will function with Meditation Mastery, Focused Mind, and Monk’s Focus.Conflagrate (Tome of Wrath): Damage of this ability has been increased by 10%.Judgment (Tome of Wrath): Reduced casting time by 1.5 seconds.Purifying Ribbon (Tome of Courage): Increased the number of conditions removed from allies from 1 to 2 per bounce.Shield of Absorption: Fixed a bug that caused this skill’s projectile absorption to persist after the skill was cancelled or interrupted.Spirit Weapons: Fixed an issue that caused spirit weapons to receive an incredibly long recharge if they were active when transitioning into water.Resolute Healer: Fixed a bug that caused this trait to block unblockable missiles.Symbol of Protection: Updated the damage skill facts to display Hammer Damage and Symbol Damage separately. Added a Number of Targets: 5 skill fact.Light of Judgement: Added a Number of Bounces: 4 skill fact.Weight of Justice: Added a Damage and Pulses: 2 skill fact.Pillar of Light: Updated the damage skill fact for this skill to scale correctly.Purging Flames: Added a Number of Targets: 5 skill fact.Symbol of Protection: Updated Number of Target skill facts to correctly indicate the maximum number of targets.Wrathful Spirits: Updated spirit weapon skill facts to indicate the damage increased when this trait is equipped.Scepter Power: Fixed a bug in which this trait failed to update associated skill facts.Revenge of the Fallen: Fixed a bug in which this trait failed to update associated skill facts. MesmerTriumphant Distortion: This trait now gives summoned phantasms 1 second of distortion on creation, in addition to the existing distortion on kill.Debilitating Dissipation: Bleeding on this trait has been reduced from 3 stacks for 5 seconds to 2 stacks for 4 seconds.Prismatic Understanding: This trait is now applies swiftness for 3 seconds and might for 5 seconds in addition to its previous boons.Illusionary Elasticity: This trait now functions with clones using Winds of Chaos.Maim the Disillusioned: Increased the torment duration from 4 seconds to 6 seconds.Illusionary Leap: This skill now creates the clone adjacent to the mesmer’s target instead of at the mesmer’s location. The initial cast of this skill no longer acts as a Leap finisher, though Swap retains its leap functionality. Added messaging if the skill is cast out of range of the target.Illusionary Warden: Fixed a bug that caused this phantasm to follow one target while trying to attack another target at the same time.Fixed a bug that caused the projectile absorption from this skill to last longer than its animation.Fixed a bug that caused this phantasm to reflect unblockable missiles.Mind Stab: Increased the radius of the attack to 240. Increased the damage of the attack by 17%.Mantra of Pain: Power Spike: This skill now affects up to 5 foes within 240 units of the target.Mantra of Distraction Power Lock: This skill now affects up to 5 foes within 180 units of the target.Illusion of Life: This skill can now be used underwater, centered on the mesmer’s location.Ether Bolt: This skill now inflicts 2 seconds of torment on hit. This change also affects mesmer scepter clones that use Ether Bolt.Ether Blast: This skill now inflicts 3 seconds of torment on hit.Mimic: Mimic now will copies all boons from the target foe to the player.Mesmer clones now spawn with the correct weapon even if the casting player swaps weapons.Confusing Combatants: The effects of this trait can now be blocked, dodged, or blinded.Crippling Dissipation: The effects of this trait can now be blocked, dodged, or blinded.Debilitating Dissipation: The effects of this trait can now be blocked, dodged, or blinded.Illusionary Whaler: Fixed a bug that allowed this ability to be cast without a target.Illusionary Mariner: Fixed a bug that allowed this ability to be cast without a target.The Prestige: Removed an unused range skill fact.Illusionary Duelist: Fixed an incorrect damage skill fact.Dazzling: Fixed a bug in which this trait would not display the vulnerability applied for Counter Blade, Diversion, Magic Bullet, or Power Lock.Fixed a bug that prevented this trait from functioning when used in conjunction with the racial skills Technobabble and Shriek (Become the Raven).Warden’s Feedback: Fixed a bug that caused projectiles reflected by Illusionary Warden to sometimes miss their targets.Mantras: Fixed a bug that allowed players to have mantra charges when the associated mantra was not equipped.Blink: Fixed a bug that allowed this skill to be equipped while underwater when traited with Far-Reaching Manipulations.Winds of Chaos: Fixed a bug that caused this skill to only inflict 5 seconds of bleeding instead of 7 when used by clones.Illusionary Counter: Fixed a bug that prevented this skill from receiving reduced recharge when traited with Malicious Sorcery in certain situations.Decoy: Fixed a bug that allowed this skill to stealth the player when they were revealed.Desperate Decoy: Fixed a bug that allowed this trait to stealth the player when they were revealed.Confusing Cry: Fixed a bug that prevented this trait from working in conjunction with Illusionary Persona.Shattered Conditions: Fixed a bug that prevented this trait from working in conjunction with Illusionary Persona.Shattered Strength: Fixed a bug that prevented this trait from working in conjunction with Illusionary Persona.Maim the Disillusioned: Fixed a bug that caused the torment skill fact to display incorrect damage numbers.Slipstream: Added an Unblockable skill fact.Harmonious Mantras: Fixed a bug that caused mesmers to retain extra mantra charges after unequipping this trait. NecromancerLast Gasp: Cooldown of this trait has been decreased from 60 seconds to 50 seconds. This trait is now considered a spectral skill.Unholy Sanctuary: In addition to healing while in death shroud, this trait will now activate the necromancer’s death shroud when they would take a lethal blow as long as their life force is above the threshold. This secondary effect has a 30-second cooldown.Death Shroud: Necromancers are now able to interact with NPCs and players while in this form.Spectral Walk: This skill now ends if the necromancer teleports to a waypoint.Corrupt Boon: Increased casting time from less than 0.25 seconds to 0.5 seconds. This change also reduces the aftercast of the skill by around 0.36 seconds.Well of Blood: Decreased the active time of this well from 10 seconds to 5 seconds. Increased base healing per pulse by 50%. Updated the skill to have the correct values when Vampiric Rituals is equipped.Signet of Vampirism: Increased the duration of the active effect from 5 seconds to 6 seconds.Spectral Armor: Cooldown of this skill has been decreased from 60 seconds to 50 seconds.Rending Claws: Reduced aftercast of this ability by 0.2 seconds.Ghastly Claws: Increased damage of this skill by 10%.Necrotic Slash (Dagger): This skill now strikes up to 2 targets.Necrotic Stab (Dagger): This skill now strikes up to 2 targets. Life-force gain will only occur once, even if both hits connect.Necrotic Bite (Dagger): This skill now strikes up to 2 targets. Life-force gain will only occur once, even if both hits connect.Locust Swarm: Increased base swiftness duration from 10 seconds to 15 seconds.Lich Form: The duration of this transform has been reduced from 30 seconds to 20 seconds.This transform no longer increases power levels exponentially. The damage of skills in this transform has been adjusted to compensate.Charge (Summon Flesh Golem): Reduced dash speed by approximately 25%.Adjusted number of hits during the charge.This skill no longer deals damage if the golem’s position does not change significantly (for example, running against a wall).This skill now ignores the movement penalties from chilled and crippled conditions.Updated skill facts to more accurately show the damage of this skill.Locust Swarm: Fixed a bug which caused this skill to have incorrect skill facts and duration when traited with Banshee’s Wail.Added a range indicator for this skill.Flesh of the Master: Slotting and removing this trait now kills all previously summoned minions, preventing previous minions with incorrect health values from remaining.Plague Form: This transform no longer increases power levels exponentially. The damage of skills in these transforms has been adjusted to compensate.Fixed a bug that caused the listed skill fact damage to be incorrect. RangerRead the Wind: This trait now grants a 10% attack speed increase while wielding a longbow.Signet of the Beastmaster: This trait has been replaced by Predator’s Onslaught.* *All effects from that trait have been rolled into the baseline signet abilities.Predator’s Onslaught: Rangers deal 10% bonus damage to enemies suffering from inhibiting conditions (cripple, chill, immobilize). Pets deal 5% bonus damage to these enemies as well.Strider’s Defense: Increased the chance to block projectiles while executing melee attacks from 15% to 20%.Rending Attacks: This trait now affects all pets.Intimidation Training: This trait now affects all pet abilities that deal direct damage. This effect can only occur once per ability.Stability Training: Fixed a bug that caused this trait to never activate. This trait now affects all pets.Sic ’Em: Increased the duration of revealed from 4 seconds to 6 seconds.Long Range Shot: Increased damage at the 0-500 range by 17%. Increased damage at the 500-1000 range by 7%.Rapid Fire: Decreased casting time from 5 seconds to 2.5 seconds.Barrage: Reduced cast time by 0.6 seconds.Power Stab: Increased damage of this skill by 10%.Maul: Increased the range of this skill from 150 to 220. Increased the number of targets from 3 to 5.Swoop: The ranger now evades during the attack portion of the skill.Counterattack: Reduced the aftercast of the kick portion of this skill by 0.7 seconds.Hilt Bash: Increased stun and daze durations to 1.5 seconds.Entangle: Reduced recharge of this skill from 150 seconds to 60 seconds. Decreased the active duration of the roots from 20 seconds to 5.Ricochet: This skill now grants 3 seconds of might on hit.Path of Scars: Increased projectile velocity by 25%.Polar Bear: Icy Roar: This skill now deals a physical attack in addition to chilling enemies. Chill applied is now in the form of an attack rather than applying the condition through blocking and evasion.Black Bear: Enfeebling Roar: This skill now deals a physical attack in addition to weakening enemies. Weakness applied is now in the form of an attack rather than applying the condition through blocking and evasion.Whirling Defense: Fixed a bug that caused the projectile reflection from this skill to last longer than its animation.Bonfire: Updated the number of strikes to correctly display 9. ThiefPanic Strike: Reduced the immobilized duration from 4 seconds to 2.5 seconds. Reduced the cooldown of this trait from 30 seconds to 20 seconds.Invigorating Precision: Increased life steal from 5% to 8%.Ricochet: This trait now increases the range of all pistol skills by 150 in addition to giving bullets a chance to bounce to another target.Fixed an issue that caused tertiary bounces to travel a much shorter distance than intended. These will now travel the full distance.Assassin’s Equilibrium: Increased the stability duration from 1 second to 1.5 seconds.Venomous Aura: This trait now maintains condition ownership when venoms are shared, using the thief’s condition damage and condition duration attributes instead of the condition damage and attributes of the player that poisoned the creature.The thief may trigger secondary effects off of these condition applications, such as weakening an enemy with Lotus Poison when an ally poisons an enemy with a shared Spider Venom.Healing effects, such as those from Skelk Venom or the Leeching Venoms trait, will use the thief’s healing power and power attributes but will continue to recognize the attacking player as both the healing source and healing target.Basilisk Venom still treats the attacking player as the source. This was done to maintain the ability for other classes to activate on-control and on-interrupt effects such as Halting Strike when using a thief’s Basilisk Venom.Instinctual Response: Fixed a bug that caused this trait to grant fury and vigor when triggered on cooldown.Whirling Axe: Fixed a bug that caused this skill to continue to channel while dodging.Double Strike, Wild Strike, Lotus Strike: This attack chain now hits up to 2 enemies.Black Powder: Increased the interval between pulses to 2 seconds. Reduced the duration of blind to 2 seconds.Unload: Increased the speed of this skill by 20%.Signet of Malice: Fixed a bug that caused the passive healing amount displayed on the skill fact to be lower than the actual healing amount.Choking Gas: This skill now deals a small amount of damage on the initial impact.Flanking Strike: This skill now must successfully hit a target before giving the thief access to Larcenous Strike. Initiative cost has been increased to 4.Larcenous Strike: Initiative cost of this skill has been reduced to 1.The Ripper: This skill now pierces. Increased the damage of this skill by 40%. Increased the speed of this skill by 50%.Deadly Strike: This skill now cleaves, hitting up to 3 targets. Increased the speed of this skill by 33%.Needle Trap: Increased the damage of this trap by 10%. Added 3 stacks of bleeding for 3 seconds on hit.Ambush: Increased the speed of the ranged thief’s unload skill by 20%.Thieves Guild: Increased the speed of the ranged thief’s unload skill by 20%.Hidden Thief: Fixed a bug that caused the stealth from this trait to be applied before the attack from Mug, causing this trait combination to always reveal the thief. WarriorAdrenaline: Increased the adrenaline decay rate when out of combat by 100%.Adrenaline now begins to decay the moment combat ends.Adrenaline now displays as a numerical value (X out of 30 strikes) rather than a vague percentage.Adrenaline Burst Skills: Using these skills now causes adrenaline to be spent even if the skill fails to hit.Rousing Resilience: Increased duration to 8 seconds.Burst Mastery: Updated description and functionality to restore adrenaline on burst skill use rather than reducing the adrenaline cost of burst skills.Brawler’s Recovery: Brawler’s Recovery now removes any condition on weapon swap.Arcing Slice: Lowered base damage by 8%.Updated animation for this skill.Increased number of targets hit by this skill to 5.This skill now deals 50% more damage to foes below 50% health.Hundred Blades: Lowered damage of initial strikes by 5% each. Final strike remains unchanged.Whirlwind Attack: Lowered damage of each strike by 5%.Signet of Rage: Increased passive adrenaline gain effect by 100%.Reduced duration of might, fury, and swiftness from 30 seconds to 25 seconds.Bleeding Shot: This skill has been renamed Fierce Shot.This skill no longer inflicts bleeding.Increased damage by 22%.This skill now generates an extra strike of adrenaline against vulnerable foes.Whirling Axe: Reduced recharge to 15 seconds. Increased damage by 17%.Fixed a bug that caused this skill to continue to channel while dodging.Pulverize: Reduced casting time by 25%.Counterblow: Updated this skill to consistently grant 6 adrenaline if it completes and 0 adrenaline if it is cancelled.Adrenaline Rush: This skill now always grants 3 adrenaline.Riposte: Updated this skill to consistently grant 6 adrenaline if it completes and 0 adrenaline if it is cancelled.Parry: Updated this skill to consistently grant 6 adrenaline if it completes and 0 adrenaline if it is cancelled.Impale: Lowered the duration of torment from 12 seconds to 8 seconds.Signet of Might: Activating this signet now makes all attacks unblockable for 6 seconds.Berserker’s Stance: Lowered adrenaline gain per pulse by 40%. Added skill facts to show the number of pulses and the adrenaline gain per pulse.Sprint: This skill no longer attacks, but it now ignores the movement penalties from chilled and crippled conditions.Rampage: This transform no longer increases power levels exponentially. The damage of skills in this transform has been adjusted to compensate.This transformation now gives 25% damage reduction.This transformation now reduces the duration of immobilized, crippled, and chilled by 33%.Throw Boulder: Increased projectile speed by 33%.Arcing Arrow: Fixed an issue that caused the combo interact to incorrectly display at the start of the ability.Combustive Shot: Fixed a bug that caused the field to be created at the maximum range of the ability rather than at the point which the missile landed.Reckless Dodge: Updated the skill description to accurately describe its effect.Counterblow: Fixed a bug where this skill had a shorter cooldown if activated less than half a second before blocking.Cleansing Ire: Updated the description to clarify that conditions are only removed if the burst skill hits.Building Momentum: Updated the description to clarify that endurance is only restored if the burst skill hits.Healing Surge: Fixed a bug that caused this skill to heal for more than the listed value when adrenaline was at stage 0.Empower Allies: Fixed a bug that caused the buff from this trait to display the icon for Tactics II instead of Tactics VIII as appropriate. Racial Skills AsuraPower Suit: This transform no longer increases power levels exponentially. The damage of skills in this transform has been adjusted to compensate. HumanAvatar of Melandru: This transform no longer increases power levels exponentially. The damage of skills in this transform has been adjusted to compensate. NornNorn Transforms: These transforms no longer increase power levels exponentially. The damage of skills in these transforms has been adjusted to compensate.Charge (Bear Form): Reduced dash speed by approximately 40%.This skill will no longer deal damage if the character’s position does not change significantly (for example, running against a wall).Reduced damage to nearby foes while charging by 80%.Increased damage of final strike by 100%.This skill now ignores the movement penalties from chilled and crippled conditions.Dash (Snow Leopard Form): Reduced dash speed by approximately 40%.This skill will no longer deal damage if the character’s position does not change significantly (for example, running against a wall).Reduced damage to nearby foes while charging by 80%.Increased damage of final strike by 100%.This skill now ignores the movement penalties from chilled and crippled conditions. Structured Player vs. Player Sigils and Runes Fixed a bug where repair kits and spirit orbs were sometimes not visible on the map. PvP Sigils Added:Bursting: Condition damage is increased by 6%.Impact: Deal 10% bonus damage to stunned or knocked-down enemies. PvP Runes Added:Rune of Resistance (PvP): +25 Toughness-5% Incoming Condition Duration+50 Toughness-10% Incoming Condition Duration+100 ToughnessWhen you activate a signet skill, you gain aegis for 8 seconds. (30-second cooldown)Rune of Altruism (PvP): +25 HealingWhen you use a healing skill, grant 3 stacks of might to nearby allies for 8 seconds. (10-second cooldown)+50 Healing+10% Boon Duration+100 HealingWhen you use a healing skill, grant fury to nearby allies for 5 seconds. (10-second cooldown) PvP Amulet Added:Assassin: +650 Power+932 Precision+650 Ferocity World vs. World Dead players can no longer linger on the ground indefinitely and will be forced to respawn at a portal keep after 5 minutes.Players can now continue gaining world experience rank rewards after reaching rank 10,000. However, they will gain no additional WvW ability points.Area-of-effect revive skills no longer revive NPCs from dead.Players no longer get stuck in siege weapons for a few seconds after building them.Fixed an issue that prevented objective upgrade events from displaying after a new build.All boons are now removed when entering a siege golem.World vs. World dialog polish: Fixed stretched texture on travel buttons.Travel buttons now accurately reflect status, including being disabled if clicking the button would fail. Gem Store New Items and PromotionsThe Miniature Chieftain Utahein and Miniature Svanir 2-pack has been added for a limited time to the Toys category of the Gem Store for 700 gems.Random Mini 3-packs from Set 1, Set 2, and Set 3 are all available for a limited time in the Toys category of the Gem Store for 300 gems. Improvements Black Lion Chest Changes:Removed the following items from Black Lion Chests: Scroll of Knowledge (+1 skill point)Essence of Luck (50)Essence of Luck (100)Basic Dye Pack drops rates have been reduced by half.Added the following items as uncommon drops from Black Lion Chests: Flame Dye KitFrost Dye KitDeathly Dye KitToxic Dye KitMetallurgic Dye KitLion’s Arch Survivor Dye KitLion’s Arch Commemorative Dye KitHeavy Crafting BagLarge Crafting BagMedium Crafting BagUtility PrimerWeapon Tickets and Weapon Ticket Scraps have increased drop rates.All minis, backpacks, endless tonics, and permanent contracts have slightly increased drop rates.
    Posted: Sep. 09 @ 01:30 PM

  • Guild Wars 2:
    Game Update Notes - September 9, 2014

    Last Post: Sep 09, 2014 19:31 09/09/14 – September 9 Release NotesRelease Notes:NEW FEATURES AND CONTENTNew Trading Post UI The trading post now appears as one tab in the Black Lion Trading Company window. The trends page has been replaced by a new home page displaying recent views and recent trades links. Major trading post functions now always appear at the top of the window. Changing trading post sections no longer resets the view. The Pick Up tab has been replaced by the Delivery Box, which is visible and usable without leaving other trading post pages. Improved messaging and UI consistency in all trading post views. Added new and improved categories, search functions, and filtering options, including search by profession where appropriate. All potential fees are now shown before sales. Minimum buy and sell prices are now vendor value + 15%.Wardrobe Improvements Added the Search by Name function to the equipment and skins pages of the wardrobe. Moved outfits to their own page of the wardrobe. Both locked and unlocked outfits are now shown and can be previewed. Switching outfits no longer requires an apply step or apply costs. Switching an outfit no longer resets dyes. Created a separate wardrobe page for PvP finishers. Finishers can now be previewed. Locked finishers now have markers when they are new or discounted in the Gem Store. Miniatures can now be added to the account wardrobe. All miniatures can now be previewed. Unlocking a miniature destroys the item but makes the mini available to all characters on the account simultaneously. Unlocked miniatures can be equipped per character and are now summoned automatically on every map entry. Locked miniatures now have markers when they are newly available or discounted in the Gem Store. As a result of being tracked by the wardrobe, min...
    Posted: Sep. 09 @ 12:31 PM

  • Guild Wars 2:
    Adopt a Guild Wars 2 developer for WvW this fall

    Filed under: Fantasy, Culture, PvP, Guild Wars 2, Buy-to-Play With the fall World vs. World tournament coming up in Guild Wars 2, ArenaNet is pushing its team outside of its comfort zones by encouraging guilds to "adopt" a developer for the season. "We want to fight by your side, experience the ups and downs, have fun and learn together with you how to make a better WvW experience," the studio posted. "We are going to be looking for guilds in different leagues who wish to host a dev. They will participate in your activities and fight for the honor of your world and guild!" There are, of course, several rules for this sort of thing that boil down to "please don't abuse our devs and make them your slave monkeys." Interested guilds can apply for adoption by sending in a PM to John Corpening. [Thanks to Zander for the tip!]Adopt a Guild Wars 2 developer for WvW this fall originally appeared on Massively on Tue, 09 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Sep. 09 @ 12:00 PM

  • Elder Scrolls Online:
    The Tamriel Chronicle, Issue #69

    Find out what other ESO fans are up to by checking out the latest community creations!
    Posted: Sep. 09 @ 07:00 AM

  • Guild Wars 2:
    Guild Wars 2's September Feature Pack goes live today

    Filed under: Fantasy, Game Mechanics, MMO Industry, News Items, Guild Wars 2, Buy-to-Play ArenaNet has been hyping the heck out of Guild Wars 2's September Feature Pack, and today we get to see if it lives up to the advanced billing. The firm's press release states that the pack "focuses exclusively on in-game features" including a new trading post, wardrobe tweaks, collection achievements, and a revised newb experience.Guild Wars 2's September Feature Pack goes live today originally appeared on Massively on Tue, 09 Sep 2014 09:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Sep. 09 @ 07:00 AM

  • Guild Wars 2:
    Roundup: World vs. World Community Videos

    Today we want to share with you a view of WvW through the eyes of these players and call you to join them on September 12 in the Mists for the WvW Fall Tournament 2014.Read More
    Posted: Sep. 08 @ 05:03 PM

  • Guild Wars 2:
    Release Notes for the September 2014 Feature Pack

    The September 2014 Feature Pack is live! Read on for today’s release notes.Read More
    Posted: Sep. 08 @ 05:02 PM

  • Guild Wars 2:
    On YouTube: Points of Interest Episode 6

    Did you miss the live Points of Interest show? Watch it now on YouTube!Read More
    Posted: Sep. 08 @ 05:02 PM

  • Guild Wars 2:
    Mini Chieftain Utahein and Mini Svanir in the Gem Store

    Read up on this week’s Black Lion Trading Company offerings and deals!Read More
    Posted: Sep. 08 @ 05:01 PM

  • Guild Wars 2:
    The Return of Living World Season 2

    The next episode of Season 2 will begin in November.Read More
    Posted: Sep. 08 @ 05:01 PM

  • Guild Wars 2:
    Previewing Guild Wars 2's September feature pack

    Filed under: Fantasy, Video, Classes, Game Mechanics, Guilds, Previews, PvP, News Items, PvE, Guild Wars 2, Buy-to-Play Friend of Massively Richie "Bogotter" Procopio is back with a new video helpfully summarizing all of the features coming in Guild Wars 2's September feature pack. It's... kind of a lot of stuff: PvP standard enemy models, new PvP armor sets, an improved combat log, a new golem-themed WvW siege ability line, new consumables, improved commander tags, a new WvW season, guild megaserver prioritization and other megaserver tweaks, a revamped crafting UI, new crafted backpack skins, leveling-friendly loot tweaks, minimap directional arrows, a new level-up screen, a regorganized achievement panel with new collections, and a revamp of the outfit wardrobe, finisher, and minipet UIs. There's also a balance pass for every class and -- drumroll -- a complete do-over for the auction house. Hallelujah. Check out Richie's preview video below and get caught up.Continue reading Previewing Guild Wars 2's September feature packPreviewing Guild Wars 2's September feature pack originally appeared on Massively on Mon, 08 Sep 2014 10:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Sep. 08 @ 08:00 AM

  • Guild Wars 2:
    One Shots: Taste the rainbow

    Filed under: Screenshots, Culture, Guild Wars 2, One Shots, RIFT, Miscellaneous, ArcheAge, WildStar You can't tell by looking at that header right there, but that is a proper rainbow with all sorts of vibrant colors. Trust me, it's quite impressive. You can't help but feel the entire emotional spectrum when you gaze upon it, which is why it's a shame that we have to tease you with a grayscale version right here. But persevere! Your patience will be rewarded. "Hooray! I just completed World 1 Zone 2 of the Super Adventure Box in Guild Wars 2 and collected my chest," sent in reader Silphead. "But this zone is special because completing it causes magical rainbows to appear, whether or not you're in Infantile Mode. So cheerful and fun." Ready for the full reveal? Go on -- you deserve it.Continue reading One Shots: Taste the rainbowOne Shots: Taste the rainbow originally appeared on Massively on Sun, 07 Sep 2014 10:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Sep. 07 @ 08:00 AM

  • Elder Scrolls Online:
    Hands-On Thoughts About ESO’s 4v4v4 Arena

    The use of a small-scale battle arena at recent gaming conventions is a tactic ZeniMax has been using since E3 to give players a quick drop-in demo of the PvP experience in ESO. This game-mode made further appearances at QuakeCon, Gamescom, and most recently at PAX Prime where I got the chance to experience the setup firsthand. There has [...]
    Posted: Sep. 05 @ 05:00 PM

  • Elder Scrolls Online:
    Win Elder Scrolls Jewelry from Peregrine Studios!

    Hey there Tamriel Foundry community, I’m excited to feature an awesome contest and giveaway sponsored by Peregrine Studios, creators of hand-crafted pendants, necklaces, rings, statuettes, and other unique works of art inspired by folklore, literature, and gaming culture! Peregrine Studios features an awesome selection of Elder Scrolls themed pieces, including iconic rings and amulets bearing the [...]
    Posted: Sep. 04 @ 05:17 PM

  • Guild Wars 2:
    A Look Back at gamescom 2014

    Thank you all for making this year’s gamescom such a success!Read More
    Posted: Sep. 04 @ 05:01 PM

  • Guild Wars 2:
    Guild Wars 2's trading post is reworked from the ground up

    Filed under: Fantasy, Economy, Patches, Previews, Guild Wars 2, Buy-to-Play It seems as though you are not really a Guild Wars 2 player until you have had a good rant about the trading post at some point. Those rants might become scarce with this month's patch, as ArenaNet has reworked the game's auction house to be more user friendly. "The first iteration of the trading post didn't do a great job of exposing its offerings to users, and that's something we've worked hard to improve," the team posted in a new features pack dev diary. To facilitate this desire, the team rebuilt the trading post using a new browser engine. The improvments to the trading post include a revamped user interface, faster loading, better browsing and search functions, clearer categories, and a cleaner buy/sell screen. The end result is "an objectively better product" for all users, according to the studio.Guild Wars 2's trading post is reworked from the ground up originally appeared on Massively on Thu, 04 Sep 2014 14:30:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Sep. 04 @ 12:30 PM

  • Guild Wars 2:
    Introducing the New Trading Post

    Introducing the New Trading Post Arenanet has revealed the final piece of content coming in the 9 September 2014 feature pack.  The trading post has been overhauled entirely, has an updated system resulting in greater speed, and has had a UI and functionality overhaul.  You can read all about it in the official announcement. Previously the Trading Post was built using four UI tabs: Browsing, Selling, History, and the Pick-Up tab. We haven’t fundamentally changed that structure, but the implementation has been completely reworked. We did away with the four UI tabs in favor of navigation that’s closer to the Gem Store so now switching between them is nearly instant. It’s required a total rewrite of the Trading Post front end, but the results are worth it.
    Posted: Sep. 04 @ 09:46 AM

  • Guild Wars 2:
    Points of Interest Episode 6

    Join us for a live look at the new trading post on Points of Interest, episode 6!Read More
    Posted: Sep. 03 @ 05:02 PM

  • Guild Wars 2:
    Introducing the New Trading Post

    We’re shipping out a brand-new Trading Post as part of the September 2014 Feature Pack!Read More
    Posted: Sep. 03 @ 05:01 PM

  • Guild Wars 2:
    Guild Wars 2 adds in collections achievements

    Filed under: Fantasy, Patches, Previews, Guild Wars 2, Dev Diaries, Buy-to-Play Pack rats, completionists, and oddballs of the gaming world, Guild Wars 2's upcoming features pack will celebrate you and your lifestyle. One of the new additions coming with the update is the collections achievements category, which is pretty much as it sounds. Following the update, players will be able to fill out collections in the achievements tab by finding, equipping, or consuming certain items. If you collect all of a collection set, then you'll get a reward chest for your trouble. Some collections will be visible from the start, while others will need to be discovered or triggered during the course of gameplay. When the patch goes live, the game will attempt to fill out collections retroactively, although it will not be able to identify every item looted in the past. Due to this new category, ArenaNet is making some minor organizational changes to the achievement UI and will be renaming the bank collections tab "material storage."Guild Wars 2 adds in collections achievements originally appeared on Massively on Wed, 03 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Sep. 03 @ 12:00 PM

  • Elder Scrolls Online:
    Elder Scrolls Online: Zenimax Reduces Work Force

    Joystiq is reporting that it has received word from Zenimax's Pete Hines that the studio behind Elder Scrolls Online is reducing its work force. Hines cites it as part of the normal development cycle as the game ages and becomes more stable. Zenimax will maintain a large workforce to continue to add more content to ESO.
    Posted: Sep. 03 @ 10:24 AM

  • Elder Scrolls Online:
    Elder Scrolls Online: Zenimax Reducing Work Force

    Joystiq is reporting that it has received word from Zenimax's Pete Hines that the studio behind Elder Scrolls Online is reducing its work force. Hines cites it as part of the normal development cycle as the game ages and becomes more stable and runs more smoothly.
    Posted: Sep. 03 @ 10:24 AM

  • Elder Scrolls Online:
    ZeniMax, Elder Scrolls Online hit with layoffs

    Filed under: Fantasy, Events (Real-World), MMO Industry, News Items, The Elder Scrolls Online, Subscription ZeniMax has confirmed earlier Twitter rumors of layoffs -- sorry, "adjusted staffing" -- within the Elder Scrolls Online studio with the following statement made to our sister site Joystiq: As is the norm for games of this type, we had ramped up a large workforce to develop a game of vast scale, and ramped up our customer service to handle the expected questions and community needs of The Elder Scrolls Online at launch. Now that we are nearly 6 months post launch, we have a thriving online community in a game that runs smoothly. We have adjusted staffing to meet the ongoing needs of the studio, which continues to operate with a large work force. We remain strongly committed to The Elder Scrolls Online, and continue to invest heavily to develop new content for PC players, prepare the game for its console launch, and handle our planned expansion into important international territories. As for customer service, we continue to operate large support centers in Hunt Valley, MD and Galway, Ireland. Former ESO animator Nate Walpole attributed the apparent layoffs to the team's large size and the unpredictability of the MMO industry: Large layoffs reported ongoing at #ZeniMaxOnline today. MMO dev coupled with a #huge team size - GL and reach out if you need contacts. :(0 Massively extends its sympathies to those affected.ZeniMax, Elder Scrolls Online hit with layoffs originally appeared on Massively on Wed, 03 Sep 2014 12:05:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Sep. 03 @ 10:05 AM

  • Guild Wars 2:
    On YouTube: Ready Up Episode 21

    Did you miss the live Ready Up show? Watch it now on YouTube!Read More
    Posted: Sep. 03 @ 09:52 AM

  • Elder Scrolls Online:
    Guild Spotlight – EquinoX

    Say hello to the German guild EquinoX, our newest featured guild.
    Posted: Sep. 03 @ 07:45 AM

  • Guild Wars 2:
    Introducing the Collections Achievement Category

    Today, we’re introducing you to the brand-new Item Collections system!Read More
    Posted: Sep. 02 @ 05:01 PM

  • Guild Wars 2:
    Guild Wars 2's minipets move into the wardrobe

    Filed under: Fantasy, Patches, Previews, Guild Wars 2, Dev Diaries, Buy-to-Play The ever-so-popular wardrobe in Guild Wars 2 is getting several upgrades with this month's features pack. A new dev diary posted today lists the benefits coming to the fashion conscious among us, including a search feature, a separate section for outfits, and a new finishers panel that delivers previews. Probably one of the biggest changes coming to this screen is that all minipets will be moved out of the bank and into this UI. Once players select a mini from the bank or inventory, the game will destroy the item and unlock the mini for use account-wide. Players won't just select and preview minipets from the wardrobe, but they will be able to equip it in a new slot. Equipped minipets will show up automatically even after waypointing into a new map.Guild Wars 2's minipets move into the wardrobe originally appeared on Massively on Tue, 02 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Sep. 02 @ 12:00 PM

  • Elder Scrolls Online:
    Battlemaster’s Corner – Dragonknight Reaver

    Become a terror both up close and at range with today’s featured player build.
    Posted: Sep. 02 @ 10:00 AM

  • Guild Wars 2:
    Flameseeker Chronicles: What's next for Guild Wars 2?

    Filed under: Fantasy, Culture, Opinion, Guild Wars 2, Flameseeker Chronicles, Buy-to-Play Happy second anniversary, Guild Wars 2! We've heard news on the September feature pack, did a cupcake run for ArenaNet to celebrate (I heard that there were bacon cupcakes, but why would you do that), and got some previews of the profession balance changes we can expect to see soon. As happy as I am about that cleave on Necromancer's mainhand dagger, updated axe animations, and being able to resurrect others while in Death Shroud -- and I think the other professions got some stuff, too -- it's been a rocky few weeks for GW2. We've had the privilege of having an unusually close relationship with the developers behind our favorite game, and unfortunately that can lead to tempers running hotter when things go awry. Nevertheless, I think most of us would like to see that relationship continue to flourish and improve. So what went wrong?Continue reading Flameseeker Chronicles: What's next for Guild Wars 2?Flameseeker Chronicles: What's next for Guild Wars 2? originally appeared on Massively on Tue, 02 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Sep. 02 @ 10:00 AM

  • Guild Wars 2:
    Miniatures and Finishers in your Wardrobe

    Miniatures and Finishers in your Wardrobe Arenanet has announced the next feature in the 9 September 2014 feature patch.  This announcement includes changes to the wardrobe, in which miniatures and finishers are added.  Miniatures can now also be equipped and made to show up in every map, without having to always activate them.  You can read the full announcement here. Below the inventory list, you’ll see a grid of unlocked minis from your account. Account-unlocked minis can be equipped and swapped as part of your character by left-clicking them. Once equipped, there is a show/hide check box that summons and hides your currently equipped miniature. When shown, minis will appear next to you in every map you travel to with no further work necessary to deploy them.
    Posted: Sep. 02 @ 09:52 AM

  • Elder Scrolls Online:
    TF Community Chat and PAX Pet Giveaway!

    Hello everyone! The past several months have been an exciting ride, and ESO since launch has certainly not been uneventful. I already have some great memories from my time in Tamriel, but a lot of my time spent in ESO since launch has been focused on simply enjoying the game. I think it’s important to start thinking about and [...]
    Posted: Sep. 01 @ 07:13 PM

  • Guild Wars 2:
    Miniatures and Finishers in Your Account Wardrobe

    If you’ve enjoyed the Wardrobe so far, you’ll love what we’ve got planned for it next!Read More
    Posted: Sep. 01 @ 05:01 PM

  • Elder Scrolls Online:
    Elder Scrolls Online: Guar Plush Reappears in Bethesda Store

    Elder Scrolls Online fans won't want to miss the reappearance of everybody's favorite Guar plush toy. The Guar plushie comes with an in-game code as well so players never have to be without this adorable companion.
    Posted: Aug. 31 @ 07:32 PM

 
Elder Scrolls: Online