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  • Elder Scrolls Online:
    Leaderboard: Which 2014 MMO will be the most financially successful?

    Filed under: Fantasy, Business Models, MMO Industry, Opinion, ArcheAge, Sandbox, WildStar, Leaderboard, The Elder Scrolls Online 2014 is winding down, and when it comes to big triple-A MMO releases, it's basically over already. The Elder Scrolls Online, WildStar, and ArcheAge all debuted this year and apart from their differing premises, mechanics, and reception, they also differed in terms of their business models. One thing they had in common, though, was expensive production values as well as the pressure of carrying the financial flag for their respective development studios. While it's hard to accurately predict the future, that's exactly what we're going to do in today's Leaderboard. Which of 2014's big three do you think will be the most financially successful in the long run? Vote after the cut and don't forget to explain your vote in the comments! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!Continue reading Leaderboard: Which 2014 MMO will be the most financially successful?Leaderboard: Which 2014 MMO will be the most financially successful? originally appeared on Massively on Wed, 22 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Oct. 22 @ 02:00 PM

  • Guild Wars 2:
    Guild Wars 2 restricts gem store purchase options

    Filed under: Fantasy, Economy, Patches, Guild Wars 2, Buy-to-Play An attempt to streamline Guild Wars 2's gem currency exchange may be causing more consternation than celebration among the game's playerbase. ArenaNet simplified the exchange in a recent build, giving players preset options to buy gems with gold or sell gems for gold. However, as the lowest gem bundle price point is 400, it's irked players who wish to buy smaller increments for some of the cheaper options in the store and feel as though they're overbuying gems in these situations. Forum Communications Team Lead Gaile Grey gave an explanation for the change and said that the team is evaluating feedback: "The goal was to make the gem store more like other shopping experiences, and if you think about it, there is more of that feel to it now. You may be surprised to know this (I know I was) but very few people bought gems at smaller denominations than the first one offered in the new system. That's not to say they never did, nor that there wouldn't be the desire to do so. But overall, the current options were selected based on player purchases in the past. The team is going to listen to your feedback and, if and when it's practical and desirable, they can look towards adjusting the new system to better meet your needs."Guild Wars 2 restricts gem store purchase options originally appeared on Massively on Wed, 22 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Oct. 22 @ 10:00 AM

  • Guild Wars 2:
    On YouTube: Ready Up Episode 23 – Updates on Skyhammer, balance, WvW, and World Tournament Series

    Did you miss the live Ready Up show? Watch it now on YouTube!Read More
    Posted: Oct. 21 @ 05:01 PM

  • Guild Wars 2:
    Game Update Notes - October 21, 2014

    Last Post: Oct 21, 2014 22:11 10/21/14 – October 21 (Halloween) Release NotesRelease Notes:HalloweenBlood and MadnessBlood and Madness, our annual Halloween festival, returns for two weeks of ghoulish capers, spooky fights, and maddening fun!Magister Tassi’s instruments are picking up unusual energy readings. It appears that the Mad King isn’t the only being capable of breaking through the barrier between realms—prepare to face the son of King Oswald Thorn, Bloody Prince Edrick!Gather together with the citizens of Lion’s Arch to enjoy another year of tricks, treats, and terrible jokes.Story Join Magister Tassi at the Nolani Academy Ruins in the northwest corner of the Black Citadel for two story instances. The first introduces the players to the Halloween story and the return of Mad King Thorn's son, the Bloody Prince Edrick. Entry to the second story instance requires earning a Mini Candy Corn Elemental. At least one player in your party needs to have earned the mini for your party to begin the instance.Lion's Arch The citizens of Lion's Arch have united to decorate the area with Halloween flair. There are pumpkins to carve, trick-or-treating kids seeking candy, and merchants selling Halloween recipes. Even Zommoros has festive spirit, turning the Mystic Forge into a cauldron. Jump in for some costume-brawl fun. Mad King Thorn himself appears in Lion's Arch throughout the festival. Laugh at his mad jokes and play in his Mad King Says game.Open World In Lion's Arch, Kessex Hills, and Gendarran Fields, the Mad Realm doors have returned. There are two varieties: the green Mad King doors and the red Bloody Prince doors. Opening a door may give players a trick-or-treat bag or may trigger an attack by the Mad King’s or Bloody Prince’s forces. Outside Lion's Arch and the capital cities, players can find tents with Halloween decorations and the Master Carver, who helps track progress toward t...
    Posted: Oct. 21 @ 03:11 PM

  • Elder Scrolls Online:
    Delve deeper into Elder Scrolls with two new book series

    Filed under: Fantasy, Lore, MMO Industry, News Items, The Elder Scrolls OnlineWhy have Elder Scrolls Online only on your gaming machines when you can also have it on your bookshelves? Bethesda has partnered again with Titan Books to create two new series that delve deeper into the world of Elder Scrolls, one focusing on ESO and the other on Skyrim. A March 2015 release date is planned for the first volume of each series. The Elder Scrolls Online - Tales of Tamriel will be split into two volumes, the first titled The Land and the second, The Lore. Both will expound even further on the lore of the game and feature never-before-seen art. The Elder Scrolls V: Skyrim - The Skyrim Library consists of three volumes (The Histories; Man, Mer and Beast; and The Arcane) that moves the all of the game's in-game text to out-of-game print that players can grab and read at their leisure.Delve deeper into Elder Scrolls with two new book series originally appeared on Massively on Tue, 21 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Oct. 21 @ 03:00 PM

  • Elder Scrolls Online:
    The Tamriel Chronicle, Issue #72

    We’ve rounded up more wonderful fan creations for your enjoyment.
    Posted: Oct. 21 @ 11:30 AM

  • Elder Scrolls Online:
    Elder Scrolls Online: Two New Series-Related Lore Collections Announced

    Titan Books has announced that it has gained the worldwide rights to two lore-related collections to give Elder Scrolls Online players and fans of the other Elder Scrolls games more information about the games they love and play. The Elder Scrolls Online: Tales of Tamriel and The Elder Scrolls V: Skyrim take players a look at original art and historical lore behind the series.
    Posted: Oct. 21 @ 08:45 AM

  • Elder Scrolls Online:
    Elder Scrolls Online: Crafting Writs - A Reason to Log In Every Day

    One thing that has always bugged me about The Elder Scrolls Online was the lack of a need to login to do something. As much as it bugs me to admit this, World of Warcraft did it right with dailies. Dailies give an additional reason to login every day, and give another avenue for players to feel like they are progressing. At least they had that in WoW, no so much ESO. However patch 1.5 is trying to change that.
    Posted: Oct. 20 @ 05:18 PM

  • Guild Wars 2:
    Noble Count Outfit and Grave Finisher in the Gem Store

    Read up on this week's Black Lion Trading Company offerings and deals!Read More
    Posted: Oct. 20 @ 05:02 PM

  • Guild Wars 2:
    Guild Wars 2 teases upcoming festivals, living story season conclusion

    Filed under: Fantasy, Events (In-Game), Lore, Previews, News Items, Guild Wars 2, Buy-to-Play ArenaNet's Colin Johanson has penned a new Guild Wars 2 dev blog teasing just what the remainder of the fall season will bring for the two-year-old MMO. Outside of ANet's e-sports push, the game's buzz has been relatively subdued since the second feature pack released in early September. That will change tomorrow, October 21st, with the arrival of the much-loved Halloween festival; Wintersday, the winter festival, is scheduled to kick off on December 16th. "Both of these releases," Johanson says, "will feature the same content as last year but with refreshed rewards, giving you fun new festival-themed items to earn." Season 2 of the living story itself returns from intermission on November 4th, having been on hiatus for just under two months. Johanson promises the plotline will feature "stories with roots deep in the very heart of Guild Wars lore" and an "unforgettable" final episode.Guild Wars 2 teases upcoming festivals, living story season conclusion originally appeared on Massively on Mon, 20 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Oct. 20 @ 12:00 PM

  • Guild Wars 2:
    Tyria's Point of No Return

    Tyria's Point of No Return A page was added to the official Guild Wars 2 website that outlined the future content of the Living Story, which re-launches on 4 November 2014.  The update also mentioned the next update will be Blood and Madness, a Halloween themed update, which will last from the the 21st of October until the 4th of November. The page has since been removed, but the update information can be found below: A Living World The return of Living World Season 2 is rapidly approaching. When the season resumes on November 4, we’ll see the story pick up from the cliffhanger that left one of the world’s leaders fighting for survival, and the races of Tyria preparing for war against the Elder Dragon Mordremoth. For Tyrians, the awakening of each of the previous elder dragons led to catastrophic world events: earthquakes, tidal waves, and the raising of a long sunken continent are just some examples of the destruction left in their wake. These have seared their marks into the face of Tyria. Now another elder dragon stirs deep in the heart of the jungle. The world’s leaders have agreed to turn their attention to this new threat and attempt to destroy it before it can wreak the havoc they’ve seen other elder dragons sow. As season 2 returns, we turn our eyes towards Mordremoth as our next target. We also ponder the meaning of the vision given by the Pale Tree and the role that legends of Tyria’s past may play in a story that is yet to unfold. Holiday Festivals As we’ve done in the past, there will be festival releases interweaved into this coming Living World season. Let’s take a quick look at our festival calendar for the remainder of 2014. This coming Tuesday, October 21, the Mad Realm returns with our annual Halloween release. On December 16, we’ll release our usual holiday-themed festivities with Wintersday. Both of these releases will feature the same content as last year but with refreshed rewards, giving you fun new festival-themed items to earn. Into the Jungle The road to war is paved by points of no return. Tyria has already decided to take the battle to Mordremoth. As we go on this journey we’ll learn dark secrets of Tyria’s past, venture into stories with roots deep in the very heart of Guild Wars lore, and visit places that have only been rumored to exist. Season 2?s final episode will feature an unforgettable end for all of you who go on this journey with us. So make sure to jump in and join the ride starting on November 4. We’ll see you in game!
    Posted: Oct. 20 @ 09:51 AM

  • Guild Wars 2:
    Tyria’s Point of No Return

    The remaining episodes of Living World Season 2 are nearly here, and an unforgettable end awaits.Read More
    Posted: Oct. 19 @ 05:01 PM

  • Elder Scrolls Online:
    Update 5 Consolidated Patch Notes (1.5.1)

    As additional patch notes become available for the upcoming Update 5 to The Elder Scrolls Online, we’ll be consolidating and merging notes together to maintain a complete reference for these changes. Check back on this post between now and the release of update 5 to keep tabs on the full list of changes. Share your thoughts [...]
    Posted: Oct. 17 @ 12:36 PM

  • Elder Scrolls Online:
    Update 5 Consolidated Patch Notes

    As additional patch notes become available for the upcoming Update 5 to The Elder Scrolls Online, we’ll be consolidating and merging notes together to maintain a complete reference for these changes. Check back on this post between now and the release of update 5 to keep tabs on the full list of changes. Share your thoughts [...]
    Posted: Oct. 17 @ 12:36 PM

  • Elder Scrolls Online:
    Elder Scrolls Online: The Road Ahead Takes a Look at Update 5

    The latest Road Ahead article has been published on The Elder Scrolls Online site. In this edition, players are given a forward look at Update 5 which is currently live on the Public Test Server. Several of the update's key features have been spotlighted and players have been provided the link to the current patch notes to check out what's next.
    Posted: Oct. 16 @ 07:31 PM

  • Guild Wars 2:
    WvW Fall Tournament 2014: Congratulations, Winners!

    The battle is over! Congratulations to all of the top ranking worlds in all leagues!Read More
    Posted: Oct. 16 @ 05:02 PM

  • Guild Wars 2:
    Overwolf Contest Results!

    Here are the results of the Overwolf Streaming Contest, along with a few new Overwolf apps to check out!Read More
    Posted: Oct. 16 @ 05:01 PM

  • Elder Scrolls Online:
    Elder Scrolls game director talks Update 5, performance upgrades

    Filed under: Fantasy, Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, Dev Diaries, The Elder Scrolls Online Elder Scrolls Online game director Matt Firor has just released a new Road Ahead update post. Much of what he has to say relates to the forthcoming Update 5, which includes a new vet dungeon, new facial animations, repeatable pledges and writs, dungeon level-scaling, and additional stuff like the Dwemer crafting style and chat bubbles. Firor also mentions "a series of stability and performance improvements for Cyrodiil in the works right now." Additionally, ESO players will be getting new performance options to "cull visual effects" and improve client framerates.Elder Scrolls game director talks Update 5, performance upgrades originally appeared on Massively on Thu, 16 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Oct. 16 @ 02:00 PM

  • Elder Scrolls Online:
    The Road Ahead - October 16

    Find out what’s on the horizon for ESO in this update from Game Director Matt Firor.
    Posted: Oct. 16 @ 11:00 AM

  • Guild Wars 2:
    Ready Up 23: Updates on balance, Skyhammer, the World Tournament Series, and the WvW Fall Tournament

    Ready Up returns on 10/17 to talk about all things competitive. Join us on Twitch!Read More
    Posted: Oct. 15 @ 05:02 PM

  • Guild Wars 2:
    On YouTube: Points of Interest Episode 8

    Did you miss the live Points of Interest show? Watch it now on YouTube!Read More
    Posted: Oct. 15 @ 05:01 PM

  • Guild Wars 2:
    John Smith outlines discussion of RNG changes

    John Smith outlines discussion of RNG changes As Arenanet is gearing up for the continuation of season 2 of the Living Story, talks on the forums are focusing on the CDI.  John Smith has outlined two ongoing ideas in both topics and inside the studio doors.  Be sure to voice your views and opinions in the thread on the official forums. QuoteHere’s the premise. RNG is evenly distributed on aggregate. On an individual level this means that while almost everyone falls into a reasonable range in the middle, there are outliers on each side of the distribution that are either highly rewarded or not rewarded at all. These individuals become sample cases and spotlights for experiences that maybe shouldn’t exist. We do need to be very careful about ideas that flatten the experience entirely as that quickly becomes not fun at all. There are two concepts that have been discussed in the other thread and in the studio that I’ll briefly summarize. 1. Use a specifically non-random NG. The NRNG functions similarly to a RNG, but has characteristics that either squish the distribution so that outliers exist much less or specifically manipulate a player’s experience for loot in a more complicated way that makes it feel rewarding. 2. Implement measures that counteract low-end outlier behavior inside of game design. This would be a system that is something like: If player hasn’t received a rare drop in X time send them Y tickets for random drops.
    Posted: Oct. 15 @ 01:39 PM

  • Elder Scrolls Online:
    Guild Spotlight – The Art of Warfare

    We continue our series of guild interviews with another great group of players.
    Posted: Oct. 15 @ 11:00 AM

  • Elder Scrolls Online:
    Elder Scrolls Online: Let?s Talk About Werewolves

    In The Elder Scrolls, werewolves are a part of the series lore, so in creating The Elder Scrolls Online, it was clear that players wanted the option to choose or to somehow encounter a little bit of lycanthropy in their journeys. Werewolves, along with vampires, offer a unique opportunity for a player to enjoy the benefits and be afflicted with the cons of this arrangement, which is not limited by race or class.
    Posted: Oct. 15 @ 08:16 AM

  • Elder Scrolls Online:
    ZeniMax seeking feedback on Elder Scrolls' Update 5

    Filed under: Fantasy, Game Mechanics, MMO Industry, Patches, News Items, PvE, Dungeons, Crafting, The Elder Scrolls Online Elder Scrolls Online's Update 5 is big. It's so big that ZeniMax is offering test server players a lengthy list of suggestions as to what they should be testing. More specifically, the dev team is seeking feedback on the veteran City of Ash dungeon as well as on crafting writs and the new crafting tutorials. That's just a partial list, too. You can view the full breakdown on the official ESO forums.ZeniMax seeking feedback on Elder Scrolls' Update 5 originally appeared on Massively on Tue, 14 Oct 2014 17:30:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Oct. 14 @ 03:30 PM

  • Guild Wars 2:
    Flameseeker Chronicles: The case for mounts in Guild Wars 2

    Filed under: Fantasy, Game Mechanics, Opinion, Guild Wars 2, Flameseeker Chronicles, Buy-to-Play I love my new rug. It's a little on the thin side, but it's got a nice pattern and gets great gas mileage. It floats high enough off the ground that my cats can't get hair all over it, although it also probably helps that it exists only inside the world of Guild Wars 2. The only drawback is that, like the very similar riding broom, the magic carpet isn't a true travel mount. It's just a bundle toy you can ride around on at normal speed, although the difference is small enough that it's ignited the cyclical discussion about whether or not real mounts belong in GW2 again. It's a topic near to my heart, so jump past the cut and I'll address some of the common arguments against mounts -- as well as explore the peculiarities of ArenaNet's stopping just short of adding them.Continue reading Flameseeker Chronicles: The case for mounts in Guild Wars 2Flameseeker Chronicles: The case for mounts in Guild Wars 2 originally appeared on Massively on Tue, 14 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Oct. 14 @ 10:00 AM

  • Guild Wars 2:
    Halloween Outfit, Minis, and Finishers in the Gem Store!

    Read up on this week's Black Lion Trading Company offerings and deals!Read More
    Posted: Oct. 13 @ 05:01 PM

  • Elder Scrolls Online:
    Battlemaster’s Corner – Radiant Bastion

    Protect and inspire your allies with today’s player-created Templar build.
    Posted: Oct. 13 @ 11:30 AM

  • Elder Scrolls Online:
    Loremaster’s Archive: Thwarting the Daedra

    What can you do to protect yourself from the dangerous cults of Mehrunes Dagon?
    Posted: Oct. 13 @ 07:25 AM

  • Guild Wars 2:
    One Shots: Hitchhorsing

    Filed under: Screenshots, Culture, Star Trek Online, Guild Wars 2, One Shots, RIFT, Miscellaneous, ArcheAge I'm learning new things about ArcheAge every day. For example, did you know that you can hitch a ride on a mount in that game? Jef even informs me that you can do so uninvited, although the driver may shove you off along the way. That's pretty cool, even if it lends itself to a very specific new form of griefing. Reader Sean demonstrates how one poor horse can handle two riders in our lead screenshot: "The picture is of my main, Kadrassius, and my wife's main, Keziah, as they take a ride through Marianople. I really liked this scene with the way the characters react when the horse rears up. Now I just need to get barding for my horse." Now if we can only get a college fraternity to all pile on the same beast of burden, then we'd be making progress in this industry!Continue reading One Shots: HitchhorsingOne Shots: Hitchhorsing originally appeared on Massively on Sun, 12 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Oct. 12 @ 08:00 AM

  • Elder Scrolls Online:
    Call To Arms: TF Guild and Entropy Rising!

    Greetings Tamriel Foundry community, I thought it was important to take a moment to give all of you an update on the status of several ongoing community programs that allow you to become more active with the TF community in-game. Tamriel Foundry Community Guild As most of you know, there is a community guild in-game for Tamriel Foundry site [...]
    Posted: Oct. 10 @ 02:06 PM

  • Guild Wars 2:
    Precursor weps, llamas are the bribes for watching GW2 PvP

    Filed under: Fantasy, MMO Industry, PvP, News Items, Guild Wars 2, E-sports Were you planning on watching Guild Wars 2's Tournament of Glory PvP livestream this weekend? No? What if we told you that you could win a precursor weapon or "a cute and cuddly Mini Llama?" Yep, that's what ArenaNet said in its latest blog post, which hypes both the North American and the European ToG finals. The Euro matches begin on Saturday, October 11th at 12:00 p.m. EDT. North American players take the stage on Sunday at 3:00 p.m. EDT.Precursor weps, llamas are the bribes for watching GW2 PvP originally appeared on Massively on Fri, 10 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Oct. 10 @ 02:00 PM

  • Elder Scrolls Online:
    Tales of the Dead Winners 10/10

    Enjoy reading the winning entries from our second Tales of the Dead contest.
    Posted: Oct. 10 @ 12:00 PM

  • Guild Wars 2:
    Watch the Tournament of Glory Finals this weekend for a chance to win a precursor weapon!

    Tune in on October 11 and 12 as the top teams from each region clash for bragging rights!Read More
    Posted: Oct. 09 @ 05:01 PM

  • Elder Scrolls Online:
    Elder Scrolls Online: ESO Live to Return Tomorrow

    The weekly Elder Scrolls Online live stream, ESO Live, will be back on Twitch tomorrow, Friday, October 10th. The event will feature an interview with Audio Director Brad Derrick, as well as a preview of Update 5. The stream begins at 4:00 p.m EDT / 1:00 p.m. PDT.
    Posted: Oct. 09 @ 11:28 AM

  • Guild Wars 2:
    Jonathan Sharp bids farewell to Guild Wars 2

    Filed under: Fantasy, MMO Industry, News Items, Guild Wars 2, Buy-to-Play Jonathan Sharp has been involved with Guild Wars 2 for eight years as an important part of the public-facing development team. But all good things must come to an end, and Sharp's time with ArenaNet has done just that. Associate Game Director John Corpening announced on the forums last night that Sharp is moving on to pursue an undisclosed opportunity elsewhere. Sharp included a personal farewell: Hey all. I'm sad to say that I'll be leaving ArenaNet after 8 years with the company, and it's been an amazing ride! I've chatted with many of you on vent, we've debated on State of the game, we've tossed ideas back and forth on the forums, and I've met many of you in person at various cons! It has been my privilege, pleasure and honor to work with such a passionate and intelligent group of fans. You guys have always kept me honest, you've pushed me to better myself, and your ideas have helped to create GW2's success - we couldn't have done it without you. Thank you for your love, passion and communication. I will always look back on my time here with love and gratitude, and much of that is owed to you, our wonderful fans. -Chap Sharp's role on the GW2 PvP team will be filled by PvP designer Hugh Norfolk, already well known to players who follow the game's developer activity with zeal. [Thanks to Dystopiq for the tip!]Jonathan Sharp bids farewell to Guild Wars 2 originally appeared on Massively on Thu, 09 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Oct. 09 @ 07:00 AM

  • Elder Scrolls Online:
    ESO Live’s Next Episode 10/10

    We have the full schedule for tomorrow’s show and more details right here.
    Posted: Oct. 09 @ 06:33 AM

  • Guild Wars 2:
    Points of Interest Episode 8

    Watch Episode 8, all about dynamic events, live on Twitch!Read More
    Posted: Oct. 08 @ 05:01 PM

  • Elder Scrolls Online:
    Elder Scrolls Online: The Justice System Revealed

    "By order of the Jarl, stop right there!" Even though I have not logged nearly as many hours as a lot of people, that phrase is one I know all too well. Anytime I've tried to be a sneaky thief, there was always a guard right near me ready to confiscate my stolen good. From what I saw at the Guild Summit, this phrase (or variations of it) will be playing a lot through my speakers as I play The Elder Scrolls Online.
    Posted: Oct. 07 @ 05:52 PM

  • Elder Scrolls Online:
    The Tamriel Chronicle, Issue #71

    Get a look at the latest ESO fan creations in today’s issue.
    Posted: Oct. 07 @ 12:00 PM

  • Elder Scrolls Online:
    Elder Scrolls Online: The Champion System - An Entirely New Game Design

    Taking a game that has been in development for seven years, and within seven months of release completely changing the "end game progression" would be a hard thing to do. The amount of pride that would need to be swallowed is unfathomable. But that is something Zenimax has, and is, doing.
    Posted: Oct. 06 @ 06:35 PM

  • Guild Wars 2:
    Come celebrate the 50th ESL Weekly Cup this Thursday!

    Join us in celebrating the ESL's 50th Weekly Cup!Read More
    Posted: Oct. 06 @ 05:02 PM

  • Guild Wars 2:
    Tireless Harvesting Minions and Glowing Green Mask in the Gem Store!

    Read up on this week’s Black Lion Trading Company offerings and deals!Read More
    Posted: Oct. 06 @ 05:01 PM

  • Elder Scrolls Online:
    Guild Summit Live Q&A

    Hey TF community, as most of you know I was fortunate enough to attend the recent 2014 ESO Guild Summit which provided a lot of insight and discussion about the future direction of the game we love as well as plenty of opportunity for direct communication and feedback with it’s core developers. If you haven’t yet [...]
    Posted: Oct. 06 @ 10:28 AM

  • Guild Wars 2:
    The Stream Team: Guild Wars 2's fire and ice

    Filed under: Fantasy, Video, PvE, Guild Wars 2, Massively Meta, Hands-On, Livestream, The Stream Team, MMORPG, Buy-to-Play Massively's Mike Foster has been having a grand old time with the recently revamped Guild Wars 2 starting experience and his brand-new Elementalist character, so he's keeping things rolling this week with more starter content and more centaur mass-murders. If you're curious about Guild Wars 2 or what's new with the updates, tonight's stream is the place to be. Tune in at 7:00 p.m. EDT to catch the action or join the fun; Mike's always on the market for party members and will gladly accept any help you can offer. Game: Guild Wars 2 Host: Mike Foster Date: Friday, October 3rd, 2014 Time: 7:00 p.m. EDT Enjoy our Stream Team video below.Continue reading The Stream Team: Guild Wars 2's fire and iceThe Stream Team: Guild Wars 2's fire and ice originally appeared on Massively on Fri, 03 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Oct. 03 @ 05:00 PM

  • Elder Scrolls Online:
    Adventurer's Handbook Issue #10

    Check out our latest batch of player-created guides to get some help on your adventures.
    Posted: Oct. 03 @ 12:27 PM

  • Guild Wars 2:
    Guild Wars 2 requests input on guild halls

    Filed under: Fantasy, Game Mechanics, News Items, Guild Wars 2, Housing, Buy-to-Play ArenaNet Design Director Chris Whiteside has given a glimmer of hope to Guild Wars 2 fans hungry for more and better private spaces in the game. Earlier this week, he posed a broad question to the community about how it'd like to see guild halls implemented -- assuming, of course, they are ever to be implemented. ArenaNet has previously stated that it'd like to include guild halls but wasn't actively working on them. Whiteside isn't making any promises either, but it's likely a big hint all the same. Personal housing was rumored prior to 2012's launch but has since been ostensibly supplanted by weakly upgradeable home instances. Guild Wars 2's elder sibling, Guild Wars, featured decadent instanced guild halls with both PvP and PvE accoutrements. Massively's Anatoli Ingram wrote about housing mechanics in the two games earlier this year.Guild Wars 2 requests input on guild halls originally appeared on Massively on Fri, 03 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Oct. 03 @ 09:00 AM

  • Elder Scrolls Online:
    Elder Scrolls Online: Guild Summit Reveals New Information

    The first Elder Scrolls Online Guild Summit is currently ongoing and is a veritable treasure trove of new information about what the ESO team is working on and what it has planned for the future. The Tamriel Foundry has a massive number of posts covering what has been said on subjects as far-ranging as Combat Responsiveness, dungeon scaling, collections and more.
    Posted: Oct. 03 @ 05:30 AM

  • Elder Scrolls Online:
    Guild leaders converge for The Elder Scrolls Online's first guild summit

    Filed under: Fantasy, Game Mechanics, Previews, Endgame, News Items, Consoles, The Elder Scrolls Online, Subscription If you weren't invited to The Elder Scrolls Online's current guild summit... well, don't feel bad; only the leaders of 20 guilds and online communities were invited. But it's still kind of nail-biting. What could they be talking about in there? What strange and arcane topics will be brought up? Will special items be handed out? Are there designer cheeses available? Lucky for you, though, the folks at the Tamriel Foundry have taken the time to transcribe what's going down in Maryland so that even those not at the summit can get a sense for what's happening. The first day of the summit covered combat responsiveness, system design, AvA mechanics, and the Champion system. This means both detailed examinations of where the game is currently lacking and what's coming in the future; the Champion system and the rework of the veteran experience is slated for "when it's done" rather than a specific date. So sit back and take a look at all of the hard details on display, possibly whilst eating some designer cheese of your own.Guild leaders converge for The Elder Scrolls Online's first guild summit originally appeared on Massively on Thu, 02 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Oct. 02 @ 08:00 AM

  • Elder Scrolls Online:
    ESO Guild Summit Day 2

    Hey folks, I’m back again from the 2014 ESO Guild Summit with semi-live coverage of the day’s presentations and round-table Q&As. If you missed any of the day one coverage be sure to get caught up with all the developments thus far. Day two will feature four more 90 minute sessions on the following topics: Day Two Schedule: [...]
    Posted: Oct. 02 @ 06:36 AM

 
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