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  • Elder Scrolls Online:
    The scoop on Elder Scrolls Online's Dragonstar arena

    Filed under: Fantasy, Super-hero, Trailers, Video, Game Mechanics, Patches, Previews, News Items, PvE, Dungeons, The Elder Scrolls Online When The Elder Scrolls Online's fourth update arrives next month, a new type of content will open to players: themed PvE arenas. The first of 10 such arenas, Dragonstar, is the subject of a new developer essay on the official site today. The Dragonstar Arena is located in Craglorn and will pit a group of four players against five waves of monsters with "escalating intensity," though not necessarily escalating numbers; ZeniMax promises there will be no "cannon fodder" to waste your time. Hazards inside the arena -- like poisonous clouds, lava flows, and immobilizing blizzards -- will further impede groups' progress through the challenges. ZeniMax says that arenas are intended to provide difficult combat encounters and elite rewards to small, highly skilled groups, but more casual players can skip Veteran mode for normal mode if they choose. We've included the brief Dragonstar arena trailer below.Continue reading The scoop on Elder Scrolls Online's Dragonstar arenaThe scoop on Elder Scrolls Online's Dragonstar arena originally appeared on Massively on Thu, 28 Aug 2014 16:30:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Aug. 28 @ 02:30 PM

  • Guild Wars 2:
    Guild Wars 2 is revamping the new player experience

    Filed under: Fantasy, Game Mechanics, Patches, News Items, Guild Wars 2, Buy-to-Play If you've been playing Guild Wars 2 since launch, you're probably intimately familiar with the ins and outs of the game's mechanics. Unfortunately, this doesn't necessarily translate for new players, who can find themselves overwhelmed in the early parts of the game with a wide array of statistics, abilities, game modes, and the like. Along with all of the other improvements the game is making in the September 2014 feature pack, the new player experience is receiving an overhaul. Players will now receive a clear reward window indicating what is unlocked at each level, with features such as PvP and WvW initially locked away until higher levels so that players can familiarize themselves with the game systems first. Veteran players can still navigate to these features via the map at lower levels. The personal story is now tied into the story journal, major rewards have been reworked, and the interface will serve to more efficiently guide players to points of interest. Check out the full posting to see how leveling in Guild Wars 2 will get just a bit more friendly with the next major patch.Guild Wars 2 is revamping the new player experience originally appeared on Massively on Thu, 28 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Aug. 28 @ 12:00 PM

  • Guild Wars 2:
    Guild Wars 2 revamping the new player experience

    Filed under: Fantasy, Game Mechanics, Patches, News Items, Guild Wars 2, Buy-to-Play If you've been playing Guild Wars 2 since launch, you're probably intimately familiar with the ins and outs of the game's mechanics. Unfortunately, this doesn't necessarily translate for new players, who can find themselves overwhelmed in the early parts of the game with a wide array of statistics, abilities, game modes, and the like. Along with all of the other improvements the game is making in the September 2014 feature pack, the new player experience is receiving an overhaul. Players will now receive a clear reward window indicating what is unlocked at each level, with features such as PvP and WvW initially locked away until higher levels so that players can familiarize themselves with the game systems first. Veteran players can still navigate to these features via the map at lower levels. The personal story is now tied into the story journal, major rewards have been reworked, and the interface will serve to more efficiently guide players to points of interest. Check out the full posting to see how leveling in Guild Wars 2 will get just a bit more friendly with the next major patch.Guild Wars 2 revamping the new player experience originally appeared on Massively on Thu, 28 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Aug. 28 @ 12:00 PM

  • Guild Wars 2:
    A Fresh Start: The New Player Experience in Guild Wars 2

    A Fresh Start: The New Player Experience in Guild Wars 2 Arenanet has just announced the next feature in the September 2014 feature pack.  All the features in the official announcement are directed at new players and new characters.  Most updates are streamlined feature, such as immediate weapon unlocks and guidance options, and some are new, such as level up panels and unique rewards.  You can read the full announcement here. As we continue to grow Guild Wars 2 and plan our next steps for the future of the game, it’s important we have a solid foundation for all the new players we plan to welcome in the future as well as players who return after long breaks from our game. The coming feature pack is bringing improvements that were designed to ensure the  leveling experience and, most importantly, the learning experience is solid, clearly messaged, easy to follow, and rewarding. These were part of the game when we launched in China, and now they’re making their way back to North America and Europe.
    Posted: Aug. 28 @ 09:16 AM

  • Elder Scrolls Online:
    Elder Scrolls' fourth major update teased in new concept art

    Filed under: Fantasy, Game Mechanics, MMO Industry, Patches, News Items, PvE, Dungeons, The Elder Scrolls Online, Subscription When Elder Scrolls Online's fourth major update lands in September, players will be able to "discover the ruins and delves of the last region of Craglorn," according to a teaser on the fantasy MMO's website. Upper Craglorn holds the key to the mystery of the fallen constellations, apparently, and it also boasts something called "the Serpent Trial" and "treacherous new delves." ZeniMax has posted a few concept art wallpapers to whet your appetite for the new content.Elder Scrolls' fourth major update teased in new concept art originally appeared on Massively on Thu, 28 Aug 2014 11:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Aug. 28 @ 09:00 AM

  • Elder Scrolls Online:
    Creating ESO: Dragonstar Arena

    A new kind of challenge is coming in Update 4. Find out how we put it together.
    Posted: Aug. 28 @ 06:40 AM

  • Guild Wars 2:
    Ready Up: Episode 21

    Join host Josh Davis on this week's Ready Up!Read More
    Posted: Aug. 27 @ 05:02 PM

  • Guild Wars 2:
    A Fresh Start: The New Player Experience in Guild Wars 2

    Learn all about our upcoming changes for new players in Guild Wars 2!Read More
    Posted: Aug. 27 @ 05:01 PM

  • Elder Scrolls Online:
    Leaderboard: How do you feel about loyalty rewards?

    Filed under: Fantasy, MMO Industry, Opinion, Leaderboard, The Elder Scrolls Online Elder Scrolls Online announced its vet reward program recently, and while it doesn't take effect until next month, it got me to thinking about similar incentives in other MMOs. They're pretty common, of course, and even F2P games offer them provided that they also offer an optional subscription tier. Personally vet rewards aren't much of an incentive. I mean, sometimes they offer a neat-looking vanity pet that I'll look at once and subsequently forget to ever summon again, but I can't recall ever anticipating a loyalty reward or remaining subscribed in order to get one. What about you, Massively readers? Are loyalty rewards nothing more than a nice bonus, or are there some that go above and beyond in terms of desirability? If so, which ones? Don't forget to vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!Continue reading Leaderboard: How do you feel about loyalty rewards?Leaderboard: How do you feel about loyalty rewards? originally appeared on Massively on Wed, 27 Aug 2014 16:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Aug. 27 @ 02:00 PM

  • Elder Scrolls Online:
    Scenes from Upper Craglorn

    Prepare to discover the ruins and delves of the last region of Craglorn in Update 4.
    Posted: Aug. 27 @ 12:00 PM

  • Guild Wars 2:
    Guild Wars 2 previews crafting backpacks

    Filed under: Fantasy, Game Mechanics, Patches, News Items, Guild Wars 2, Crafting, Buy-to-Play Do you consider yourself nice and crafty in Guild Wars 2? Are you fond of being a master of your chosen profession? If so, you're going to be nabbing some nice upgrades when the September 2014 feature pack rolls out. For example, there's the new line of craft-based backpacks available to players that don't take much to make but show off just how good you can be at making stuff in the game. If you've ever wanted to haul around a miniature forge on your back as part of your wardrobe, your ship has come in. Players can also look forward to new exceptional weapons that can either be crafted for leveling characters or found via exploration, giving your character a little boost while leveling through Tyria. There are also loot changes that make you more likely to receive items you can use on a character rather than receiving an endless string of greatswords on your Thief. Take a peek at the official post for more details.Guild Wars 2 previews crafting backpacks originally appeared on Massively on Wed, 27 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Aug. 27 @ 12:00 PM

  • Guild Wars 2:
    Crafting Backpacks, New Leveling Items, and More!

    Learn about some of the changes we’re introducing in the September 2014 Feature Pack to make exploring Tyria more rewarding.Read More
    Posted: Aug. 26 @ 05:02 PM

  • Guild Wars 2:
    Congratulations to Europe for winning the Guild Wars 2 International All-Stars Tournament!

    The European team sweeps the All-Stars Tournament with a 6-0 record!Read More
    Posted: Aug. 26 @ 05:01 PM

  • Guild Wars 2:
    Guild Wars 2's feature pack will improve dungeons and the crafting UI

    Filed under: Fantasy, Game Mechanics, Patches, News Items, Guild Wars 2, Dungeons, Crafting, Buy-to-Play September is just around the corner, which means that the next major update for Guild Wars 2 -- the September feature pack -- isn't far behind. The pack aims to improve several parts of the game, starting by demolishing the concept of dungeon owners. Currently, the first player to zone into a dungeon is counted as the "owner" of the dungeon, which can lead to problems if that player disconnects; by contrast, after September there will be no dungeon owner, avoiding issues with progression if that owner leaves or gets kicked. The game's crafting UI is also receiving an overhaul, making it faster and easier to access crafting sub-components without navigating away from the main item that you want to craft. The update will also bring a number of performance improvements to make the game run faster and better on various bits of hardware. Take a look at the full update for a few more details as the feature pack release approaches.Guild Wars 2's feature pack will improve dungeons and the crafting UI originally appeared on Massively on Tue, 26 Aug 2014 15:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Aug. 26 @ 01:00 PM

  • Guild Wars 2:
    Improvements Galore

    Improvements Galore Arenanet has announced some coming general game improvements in the September 2014 feature pack.  Among these changes are removal of the "dungeon owner," an updated crafting UI, and performance updates that include desired optimization.  You can read the full announcement here. We‘re always working on the performance of the game with every update, but we have a big batch of improvements coming in this feature pack. We’ve changed the way many of the underlying systems work, making them more cost-effective, which will reduce how often players will be seeing issues caused by performance. This is most notable in large combat situations like WvW and at the PvE world boss events. These improvements affect both the server and client performance, so in these situations, you should see increased frame rates as well!
    Posted: Aug. 26 @ 10:59 AM

  • Elder Scrolls Online:
    The Tamriel Chronicle, Issue #68

    Explore the latest fan-created content, from stories and art to videos and podcasts!
    Posted: Aug. 26 @ 06:32 AM

  • Elder Scrolls Online:
    Elder Scrolls Online: Is ESO Going F2P?

    If you went to any ESO related community forums prior to launch you'd see a common topic being discussed, Will ESO go Free to Play? This topic sparked some of the largest debates I've seen in the MMORPG community. However, after discussions comparing the pros and cons of the F2P model, the majority of the Elder Scrolls Online community did not want the F2P model. They wanted ESO to be a subscription based game.
    Posted: Aug. 25 @ 05:11 PM

  • Guild Wars 2:
    Take the Overwolf Guild Wars 2 WvW App Challenge!

    Guild Wars 2 app developers, get ready to flex your creative muscles: we’ve partnered with Overwolf to bring you the Guild Wars 2 WvW App Challenge!Read More
    Posted: Aug. 25 @ 05:02 PM

  • Guild Wars 2:
    September 2014 Feature Pack: Improvements Galore

    Dungeon instance owner changes, crafting UI improvements, and performance updates are all coming in the September 2014 Feature Pack!Read More
    Posted: Aug. 25 @ 05:01 PM

  • Guild Wars 2:
    Guild Wars 2 improving megaserver guilds in September

    Filed under: Fantasy, Game Mechanics, Guilds, Patches, News Items, Guild Wars 2, Buy-to-Play Another feature pack is rolling out for Guild Wars 2 in September, and it's bringing improvements to guild functions along with it. It's starting with the rollout of global guilds, allowing the resources earned by a given guild on all worlds to feed into the same central group, rather than creating small-scale copies of the guild on every individual world. That includes guild vaults, guild merits, and guild influence, all of which will be pooled with the feature pack update. Guild missions and finding allies on different maps will also receive improvements, making it easier to take care of objectives with your friends across the globe. The official post also discusses the language divisions found on European servers, with the team electing not to split players based upon language at this time to bolster population. Read the full update for more details on how the changes will affect guilds and players when the patch goes live in September.Guild Wars 2 improving megaserver guilds in September originally appeared on Massively on Mon, 25 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Aug. 25 @ 12:00 PM

  • Guild Wars 2:
    Continued Improvements to the Megaserver System

    We’ll be using the September 2014 Feature Pack to bring some exciting changes to the megaserver system!Read More
    Posted: Aug. 24 @ 06:02 PM

  • Guild Wars 2:
    ArenaNet Activities Around PAX Prime

    Join us for our community meet and greet this coming weekend!Read More
    Posted: Aug. 24 @ 06:01 PM

  • Guild Wars 2:
    Two senior staff members depart from ArenaNet

    Filed under: Fantasy, MMO Industry, News Items, Guild Wars 2, Buy-to-Play ArenaNet is going to be down two staff members in the very near future. Community Team Leader Martin Kerstein and UI Lead Kate Welch are both leaving the company; Welch's final day with the developer is September 4th, while Kerstein has apparently already departed. Both of their farewell letters speak highly of the team and give no cause for the departures, and neither yet has any announcements of future plans. Both Welch and Kerstein have been working on Guild Wars 2 since before its launch. These departures come directly on the heels of the conclusion of the game's second season of living story updates. [Thanks to Sharvis for the tip!]Two senior staff members depart from ArenaNet originally appeared on Massively on Sun, 24 Aug 2014 12:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Aug. 24 @ 10:00 AM

  • Elder Scrolls Online:
    Test Update 4 on the PTS

    Be the first to get your hands on new content and help our team at the same time!
    Posted: Aug. 22 @ 03:00 PM

  • Elder Scrolls Online:
    Adventurer’s Handbook Issue #8

    Take a look at more player-created guides to help you out as you explore Tamriel.
    Posted: Aug. 22 @ 02:30 PM

  • Guild Wars 2:
    Welcome to the Second Anniversary 10-Day Sale!

    It’s been quite a year for the Black Lion Trading Company. To celebrate, I’m putting on a huge 10-day sale! Each day we’ll be introducing a popular item from the last year of business.Read More
    Posted: Aug. 21 @ 05:20 PM

  • Guild Wars 2:
    Sign Up for the Tournament of Glory Today!

    Sign your team up today for a chance to win exclusive PvP armor!Read More
    Posted: Aug. 21 @ 05:05 PM

  • Guild Wars 2:
    Win a Mini Llama during the Tournament of Legends 2 Finals this weekend!

    Catch the finals of the largest tournament in Guild Wars and Guild Wars 2 history!Read More
    Posted: Aug. 21 @ 05:00 PM

  • Elder Scrolls Online:
    Elder Scrolls Online: Loyalty Begins with a Pet

    Elder Scrolls Online players who have shown a commitment to the game will soon receive a special loyalty reward, and others as time goes on, in recognition of their support of the game. In September, Loyalty Rewards players will receive a High Hrothgar Wraith vanity pet.
    Posted: Aug. 21 @ 12:54 PM

  • Elder Scrolls Online:
    Elder Scrolls Online introduces subscriber loyalty program

    Filed under: Fantasy, Business Models, MMO Industry, News Items, The Elder Scrolls Online, Subscription ZeniMax has just announced a subscriber loyalty program for Elder Scrolls Online that is slated to start in September. If you're eligible, you'll receive an email and subsequently a High Hrothgar Wraith vanity pet provided that you've been subscribed for three months. "The loyalty program will keep expanding over time," ZeniMax says, and you'll be able to collect pets and other upcoming rewards once you meet the requirements, so don't worry if you've canceled your sub already but plan to return.Elder Scrolls Online introduces subscriber loyalty program originally appeared on Massively on Thu, 21 Aug 2014 12:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Aug. 21 @ 10:00 AM

  • Elder Scrolls Online:
    ESO Subscriber Loyalty Program

    Get your High Hrothgar Wraith pet and other rewards as a thank you for subscribing!
    Posted: Aug. 21 @ 06:30 AM

  • Elder Scrolls Online:
    The Elder Scrolls Online plans 4v4 arenas, veteran rewards

    Filed under: Fantasy, Business Models, Classes, Game Mechanics, Patches, Previews, News Items, PvE, Dev Diaries, Dungeons, The Elder Scrolls Online, Subscription In a fresh entry on The Elder Scrolls Online's official site, Game Director Matt Firor has penned the latest Road Ahead update, in which he discusses the game's recent patch as well as what's in store for players next month. Of note, Firor says ZeniMax aims to make combat "more responsive," push out new Craglorn content, complete the last trial in the constellation storyline, and introduce a new 4v4 PvE arena. Work on the champion system, which revamps the MMO's character development and customization mechanics, continues; in fact, ZeniMax implores players to help test the inbound content on the public test server. The team plans to formally announce a loyalty program later this week; it's expected to dole out traditional MMO veteran rewards like minipets.The Elder Scrolls Online plans 4v4 arenas, veteran rewards originally appeared on Massively on Wed, 20 Aug 2014 20:30:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Aug. 20 @ 06:30 PM

  • Guild Wars 2:
    Announcing the World vs. World Fall Tournament 2014

    Prepare for the upcoming WvW tournament! Here’s everything you need to know.Read More
    Posted: Aug. 20 @ 05:02 PM

  • Guild Wars 2:
    Ready Up: Episode 20

    Join host Josh Davis on this week's Ready Up!Read More
    Posted: Aug. 20 @ 05:01 PM

  • Guild Wars 2:
    Guild Wars 2 retools commander icons, fees

    Filed under: Fantasy, Game Mechanics, Patches, PvP, News Items, PvE, Guild Wars 2, Buy-to-PlayAs Massively's Anatoli Ingram discussed in his Flameseeker Chronicles column yesterday, Guild Wars 2's September feature pack will include significant changes to the commander system that marks player volunteers as leaders on various world maps. After the patch, commander tags will become account-bound rather than character-bound, meaning your newbie Asura can strut around Metrica Province as if she owns the place. Consequently, tags will triple in price to 300 gold. Players will also be able to customize their icons with spiffy new colors intended to "facilitate a range of tactical uses" like organizing groups in PvE and PvP. Already a commander? Lucky you: ArenaNet says you'll be grandfathered into the new system for no extra fee. The studio plans to consider "possibilities for recognizing experienced and prestigious commanders" in the future.Guild Wars 2 retools commander icons, fees originally appeared on Massively on Wed, 20 Aug 2014 17:30:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Aug. 20 @ 03:30 PM

  • Elder Scrolls Online:
    The Road Ahead - August 20

    Your monthly update on the present and future of ESO from Game Director Matt Firor is here!
    Posted: Aug. 20 @ 02:00 PM

  • Elder Scrolls Online:
    Guild Spotlight – Museum

    We present another excellent French guild in this week’s spotlight.
    Posted: Aug. 20 @ 08:00 AM

  • Guild Wars 2:
    Big Changes are Coming to the Commander System

    We’re excited to announce some updates to commander tags!Read More
    Posted: Aug. 19 @ 05:01 PM

  • Guild Wars 2:
    On YouTube: Points of Interest Episode 5

    Did you miss the live Points of Interest show? Watch it now on YouTube!Read More
    Posted: Aug. 19 @ 05:01 PM

  • Guild Wars 2:
    Guild Wars 2 plans siege additions for world-vs.-world PvP

    Filed under: Fantasy, Events (In-Game), Game Mechanics, PvP, News Items, Guild Wars 2, Dev Diaries, Buy-to-Play As part of its September feature pack rollout, ArenaNet has today discussed the world-vs.-world improvements coming to Guild Wars 2 next month. Specifically, the team is adding a new Siege Golem Mastery ability line, which renders your character "an unstoppable juggernaut of destruction" with super speed, AoE healing effects, and (of course) an ejection seat to amuse your guildies. ArenaNet will also add consumable tricks; the first, called a Siege Disabler, is deployed like a grenade and disables weapons and golems and can be purchased with badges and coins rather than karma. If you aren't into the PvP additions, well, you could always join the folks in Rata Sum protesting the absence of Super Adventure Box. [Thanks, thegirlwiththehair.]Guild Wars 2 plans siege additions for world-vs.-world PvP originally appeared on Massively on Tue, 19 Aug 2014 15:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Aug. 19 @ 01:00 PM

  • Guild Wars 2:
    Flameseeker Chronicles: Taking command in Guild Wars 2

    Filed under: Fantasy, Lore, Patches, Opinion, Guild Wars 2, Flameseeker Chronicles, Buy-to-Play Last week, ArenaNet wrapped up Guild Wars 2's two-parter story arc, The Dragon's Reach. It's a doozy, especially since part one of the chapter was, in my opinion, the weakest of the living world story's second season so far. It wasn't bad, mind you; it just didn't leave me staring at my calendar in thwarted anticipation the way previous installments did. Part two brings that feeling back, which is almost too bad since we're going to be waiting until autumn for the story to start up again. In the meantime, we've got a bunch of stuff to talk about, so jump past the cut -- but only if you're cool with spoilers for pretty much everything.Continue reading Flameseeker Chronicles: Taking command in Guild Wars 2Flameseeker Chronicles: Taking command in Guild Wars 2 originally appeared on Massively on Tue, 19 Aug 2014 12:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Aug. 19 @ 10:00 AM

  • Elder Scrolls Online:
    Elder Scrolls Online: Update 4 Focuses On Group Content & Community Feedback

    If The Elder Scrolls Online's last update was focused largely upon guilds, the recent peek at update four looks to focus squarely on groups. The preview focused on such central features as Upper Craglorn, new quests, the new Serpent trial, Sanctum Ophidia, and their various modes. Still, for those hoping for more group content, both Gamescom, where ZeniMax continued to bring out competitive 3v3 modes, and the preview of the coming update should have made for a satisfying week.
    Posted: Aug. 18 @ 06:39 PM

  • Guild Wars 2:
    Belinda’s Greatsword, Ceremonial Plated Armor, and More in the Gem Store!

    Read up on this week’s Black Lion Trading Company offerings and deals!Read More
    Posted: Aug. 18 @ 05:02 PM

  • Guild Wars 2:
    WvW Improvements in the September 2014 Feature Pack

    Learn about our new WvW ability line and new antisiege tactics!Read More
    Posted: Aug. 18 @ 05:01 PM

  • Guild Wars 2:
    How your Guild Wars 2 class will change in September

    Filed under: Fantasy, Classes, Patches, Previews, Guild Wars 2, Dev Diaries, Buy-to-Play When Guild Wars 2's second feature pack crashes down on our heads next month, there will be none of us unscathed from its impact. A new dev diary posted today reveals that the feature pack will contain balance changes for all of the game's classes. Among the changes are a rework of Elementalist and Thief grandmaster traits, love for Engineer kits and elixirs, an improved Spirit Bow ability for the Guardian, a revamp of the mimic skill for the Mesmer, improved survivability for the Necromancer, more flexible pet choices for the Ranger, and tweaks to the Warrior's adrenaline resource. Overall, it all sounds pretty positive, although there could be a nerf or two lurking in the mix.How your Guild Wars 2 class will change in September originally appeared on Massively on Mon, 18 Aug 2014 15:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Aug. 18 @ 01:00 PM

  • Elder Scrolls Online:
    ESO August Updates Overview

    Hey folks, I’m happy to showcase an excellent guest video editorial presented by Tamriel Foundry member ZiggsRPG! Ziggs is an active YouTuber who produces a variety of content, reviews, let’s plays, and guides. In this video he dissects the upcoming game changes for ESO and why they will improve the game, as well as offering his [...]
    Posted: Aug. 18 @ 10:41 AM

  • Elder Scrolls Online:
    Battlemaster’s Corner – Agile Tiger Tank

    This ferocious player build combines durability and brutality in equal measure.
    Posted: Aug. 18 @ 08:45 AM

  • Guild Wars 2:
    Balance Changes in the September 2014 Feature Pack

    The September 2014 Feature Pack is on its way, and we’re extremely excited about the balance changes it will bring!Read More
    Posted: Aug. 17 @ 05:01 PM

  • Elder Scrolls Online:
    Tamriel Infinium: The sweet and sour of Elder Scrolls' new dye system

    Filed under: Fantasy, Culture, Game Mechanics, MMO Industry, Opinion, Crafting, The Elder Scrolls Online, Subscription, Tamriel Infinium So, armor dyes! Elder Scrolls Online now has them. They're pretty slick, too, and they add quite a bit of personality and personalization options to my Tamrielian alter-ego. The dye process is straightforward. In fact, the hardest thing about it is finding a dye station, which isn't very hard at all. You'll need to travel to a town or a major city and look for the alchemy vendor on your map. The dye station, a workbench surrounded by barrels full of color, is typically located either inside the alchemy shop or very near it in the town proper.Continue reading Tamriel Infinium: The sweet and sour of Elder Scrolls' new dye systemTamriel Infinium: The sweet and sour of Elder Scrolls' new dye system originally appeared on Massively on Fri, 15 Aug 2014 12:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
    Posted: Aug. 15 @ 10:00 AM

  • Elder Scrolls Online:
    Loremaster’s Archive: Introduction to Aedric Studies

    Phrastus of Elinhir shares some of his lore expertise with a new book and answers to your questions.
    Posted: Aug. 15 @ 08:31 AM

 
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