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After action report of the Hel Ra run - ideas, suggestions and other things 9/23

Laoch de na Iolair Dubh
Prissy
Laoch de na Iolair Dubh
  • ESO: @PerfectPrissy
Posted On: 09/25/2015 at 07:44 AM

Ok here is the place to put your ideas and suggestions on Hel Ra for the Wednesday group:

Stay out of the red.

2nd boss - right side - need to get in melee range to interrupt

positional awareness

Overall good job - we had a first time tank and 2 new players with us.

 

Crazy Prissy

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Ban Caomhnoir de na Capall Gorm
Asharei
Ban Caomhnoir de na Capall Gorm
  • ESO: @Asharei
Replied On: 09/25/2015 at 08:33 AM PDT
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This may not be helpful as I have never ran right side, but even as a healer, in fights where every interrupt counts (like Bogdan), I run with Toppling Charge on my bar. It is a low mana cost, drags me to the mob, and stuns/interrupts. It is a case of needing to be quick on your feet - charge and then run back to safe position, but it may be a non-melee interrupt option?

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Banlaoch de na Griobhta Dearg
Briseadh
Banlaoch de na Griobhta Dearg
  • GW2: Briseadh.7386
Replied On: 09/25/2015 at 01:19 PM PDT
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As the healer on the right side I actually did bash a little bit when things were going crazy on our first attempt.  Our second attempt went very well.  Only issues I have myself is making sure I hit the right button and that gets off at times since my hands don't work right in the first place!  At least actually feeling the keys to know they are positioned right.  =)  I know I did a couple wrong key hits during the fight.

For right sometimes it is best do a quick recheck of who is going where to disrupt and which DPS is the "floater" to help kill and interrupt before engaging the fight. Baically there as as positioned from the entrance to the area:

  • Far Left - all the way across and on the left
  • Near Left - closer to the entrance on the left
  • Far right  - all te way across on the right
  • Near right - closer to the entrance on the right.

When it is called out the split is happening you move to these locations and you know where they are going to pop because pool of fire lands where they will pop up in the split.

Only the DPS not assigned to a location should be the second on any of the mobs.  It should be noted who this is so the person designated to a mob and this person comes to help, doesn't get confused and backs off.  As soon as a split mob dies, move to help the next one around the square.  Usually the one the floater is assisting with on DPS will go down first so the floater and designee for the dead one can split to help dougle team two others and then move on to the last one.

We pretty much did this on our second try at this boss on the right.  It would have been smoother on the first try if people had really been set better to know which split mob to jump on.

NOTE:  Right side, the thing that gets us the most when we have the interrupting in hand is the meteors so do your best to keep the spinners interrupted, but get out of the red if you are a little on the squishy side.  I did my best to heal, but noticed I couldn't always save someone getting a little extra beating.  I know the first try was more due the spinners not being interrupted, but I think the one death on the second was actually the meteors.

Don't mess with Mama Bear, I might hug you too tight. =D
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Tiarna de na Iolair Corcra
Jairone
Tiarna de na Iolair Corcra
  • GW2: Jairone.6270
  • ESO: @Ytterin
Replied On: 09/25/2015 at 08:56 PM PDT
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The right side melee range is a combination effect, both for the bash interrupt (spell effects have a cooldown now, so interrupt, knockdown, etc. effects are unreliable if used in a rotation) and for the identification of who is on what.  Meteors are indeed a factor, they hit for a rather large amount, and people do need to avoid taking them.

My suggestion for this should apply universally, and it would work with Bri's list of assignments:

1.  Assignments in place, along with the floater staying back.
2.  When the boss moves to center, stop dps and get to positions.
3.  Prior to taking on this boss, everyone needs to be informed it is happening.
4.  Floater should call splits (boss moves to room center) and adjust to any spots left open by the other dps.
5.  The only other calls at this time should be down, shards, and rez notifications.
6.  As a final suggestion, everyone should make sure they have a keybind for bash.  Practice with it, make it universal on all toons.  Make it a habit!  When you see an interruptable, BASH!  Get it into practice outside the raid, and inside the raid will be much easier.

If anyone has questions on how to work with the bash effect, how to do the keybinds, etc. please let us know!  I will be glad to help you, and I highly doubt that other people would not be willing!

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