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Patch Notes v 1.0.5

Lorgaire de na Faolchu
Xrande
Lorgaire de na Faolchu
Posted On: 04/20/2014 at 11:37 PM

ZOS_GinaBruno Administrator, Moderator admin
 edited 11:13AM in Patch Notes Staff Post
DEUTSCHE PATCHNOTIZEN
NOTES DE VERSION 1.0.5


OVERVIEW

The Elder Scrolls Online v1.0.5 features content fixes, focusing primarily on quest issues and blockers.


FIXES & IMPROVEMENTS

Alliance War
General
  • Fixed an issue where you could occasionally have characters of different factions in the same campaign.

Combat & Gameplay
General
  • Fixed an issue where curing vampirism or lycanthropy was yielding more frequent experience and gold gain than was intended.

Miscellaneous
General
  • Fixed an issue where it was possible for you to be teleported off the map.

Quests
Main Quest
  • Messages Across Tamriel: Vanus Galerion is much easier to find.
  • God of Schemes: The survivors in the Harborage will now always speak to you if you leave and come back.
  • The Weight of Three Crowns: The alliance leaders are now always present.

Guilds
  • Will of The Council: The levers used to open the portals can now be interacted with more reliably.
  • The Dangerous Past: Sees-All-Colors will now always perform her theater scene at the end, and take the portal out of the dungeon.
  • Circus of Cheerful Slaughter: Fixed an issue where you would not get credit for killing the Aldmeri soldiers.

Alik'r Desert
  • The Initiation: Kinlady Iniel will now always spawn when you’re on the correct quest step.

Auridon
  • Sever All Ties: The event with High Kinlady Estre will no longer break if you kill her as soon as she spawns.

Bal Foyen
  • Breaking the Tide: Adjusted the event where you need to defend Sergeant Seyne. The event will now be much more tolerant of lots of players in the location, and be less confusing overall.

Bangkorai
  • The Heart of the Beast: The Aspect of Speed will now reliably spawn after getting stuck.

Coldharbour
  • The Final Assault: Gabrielle will now always be willing to talk to you when on the quest step “Find a Path Through the Statue Room.”
  • A Graveyard of Ships: Protecting the first mate event will now properly complete, unblocking the quest.
  • Holes in the World: Mezha no longer ignores you if you enter combat and then exit while being on the step to talk to him.
  • Hall of Judgment: Monsters getting stuck will no longer break the quest step “Defend the Mages.”

Deshaan
  • Cold-Blooded Vengeance: Revised the quest step Burn the Khajiit Boats to improve clarity.
  • Ritual of Anguish: You will now be able to place skulls on the Alter of Anguish to summon Khralek.

Eastmarch
  • Our Poor Town: Ashmalah has been found and will now spawn.

Glenumbra
  • The Nameless Soldier: Faolchu will now always spawn as intended, under all circumstances.

Grahtwood
  • The Blacksap's Hold: Maeroth will now always appear in the prison if you take the other quest from Elden Root.
  • A Lasting Winter: General Endare will now fight fairly and allow you to complete the quest if she kills you.
  • Wanted: Sgolag: Fixed an issue so Sgolag will now spawn as intended.

Greenshade
  • Frighten the Fearsome: The northeastern seed mound will now always appear when you are on the correct quest step.

Malabal Tor
  • Naval Intelligence: Captain Siro and Helvia Livianus will now always spawn, and will no longer break if they get stuck.

Reaper’s March
  • Down the Skeever Hole: The Colovian Commander will now always spawn as intended.
  • Motes in the Moonlight: Shaza will now always be able to interact with the beacons.
  • Motes in the Moonlight: The Dark Mane will now always reset properly if he becomes stuck.
  • The Arbordawn Cult: Daedra will now reliably appear when you are on the quest step "Clear the Temple of Daedra."

Rivenspire
  • Dream-Walk Into Darkness: You will now always get credit for clearing the skeletons.

Shadowfen
  • Catch the Lightning: Gathotar will now always appear at the appropriate location for the quest step "Talk to Gathotar.”
  • Trail of the Skin-Stealer: Ukatesei is now able to be rescued from the Ritual if he becomes stuck.

Stormhaven
  • Fire in the Fields: All fires now count towards quest completion, and should be much easier to extinguish.
  • Known Issue: The water effects are missing when you use the bucket. This will be fixed in a future patch.

The Rift
  • A Valuable Distraction: Darre, Menoit & Justal can now always be drawn and killed.
  • Storming the Hall: Vigrod Wraithbane will now respawn correctly if he becomes stuck.

UI
General
  • Revised the error message in the guild bank that appears when you attempt to drag and drop items to stack them.

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Response:

Lorgaire de na Faolchu
Xrande
Lorgaire de na Faolchu
Replied On: 04/21/2014 at 02:06 AM PDT

My ESO gaming schedule has been turned upside down with all the sudden maintenance times. My already limited hours is now even more limited. I hope they would be more stable in introducing patches and maintenance. Also I hope they would remove their Friday maintenance times.  

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Caomhnoir de na Iomproidh Buí
Tide
Caomhnoir de na Iomproidh Buí
  • GW2: Tideturner.1032
Replied On: 04/21/2014 at 02:39 AM PDT

Yeah, think Australia and SE Asia time zone folks are the one who have been affected most - the maintenance are done consistently in our prime time. :( On hindsight, at least they are rolling out patches and implementation promptly rather than piling them up and patching slowly. 

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Banlaoch de na Griobhta Dearg
Briseadh
Banlaoch de na Griobhta Dearg
  • GW2: Briseadh.7386
Replied On: 04/21/2014 at 07:32 AM PDT
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Here's to Amalexia showing up like she should for me in the temple for that chain of quests and more importantly to my bug for group instanced dungeons to be fixed.  Figured out yesterday that I can run dungeons but never get the quest.  Once I do it once if I group with anyone and they do not start the event before I get in there, then NO ONE can start it.  Had three very patient guildies help figure that one out.  Then I went with some others into Elden and could not get the quest there, but at least they got it.  I think the person who did not get the dungeon complete was the one winding up having a lot of issues staying in the game and may have missed when a bossed died.

Anyway, we'll see what happens and if my second reply to my ticket is  good or bad.  Unfortunately I think I confused the poor guy that first read the ticket and responded early this morning.  ::chuckles::  Explained it a new way in my response, but I'm hoping to save him a headache by being able to zone into Darkshade and see the stupid icon over the dude's head when the game comes up.  HA!  At least, I got mob kill xp and loot and the others got the thing done that did wind up with me on the first times (unless they had their own funky issues).

On a positive point, despite the issues and them not being able to stick to planned maintenance as they still are getting fires to fight, this game really isn't that bad overall considering what does work.  Okay, some of you are being cursed with bad timing and or the BAD bugs, but overall it isn't a an utterly broke game at all.  Just randomly weird at times.  LOL!  Random being the key word here since issues are being random in who they hit and how they hit with some of these things.  I always hated troubleshooting the random stuff because you had to work hard to catch it happening and wonder why it only happens to these people rather than those people.

At least they are not dumb enough to have a piece of network equipment plugged into a power strip which also had a coffee maker in it.  It would cause a brown out that would drop all their calls at once whenever the coffee maker was first turned on to brew a new pot.  Now that took us a lot of time and cost the customer a lot of money for a fix since we went out to check their equipment.  Would have been free if it had been ours flaking out.

Don't mess with Mama Bear, I might hug you too tight. =D
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Curadh de na Faolchu
Aunvyrae
Curadh de na Faolchu
Replied On: 04/21/2014 at 07:37 AM PDT
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Alliance War
General

  • Fixed an issue where you could occasionally have characters of different factions in the same campaign.

 

Oooooo does this mean I can stop deleting characters just to get the ones I want into AvA now? Yipee!!!!

Awards & Achievements
Devotion Rank 20Valor Rank 3Fellowship Rank 10Scholar Rank 3Artisan Rank 1
Ban Seaimpin de na Fhiaigh Donn
ElizabethInAustin
Ban Seaimpin de na Fhiaigh Donn
  • GW2: ElizabethAnn.5941
  • ESO: @ElizabethInAustin
Replied On: 04/21/2014 at 08:30 AM PDT
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Ah!  I think I am dealing with this aVa bug myself. Eventually I hope I can make it into Hopesfire.  It keeps setting Auriel's Bow automatically then I can never guest in Hopes.



» Edited on: 2014-04-21 08:31:13

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Ban Fili de na Ulchabhan
Rhynor
Ban Fili de na Ulchabhan
Replied On: 04/21/2014 at 03:58 PM PDT
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Miscellaneous
General

Fixed an issue where it was possible for you to be teleported off the map.

 

This makes me happy. The bank in Davon's Watch continues to randomly port me into the sky, which is a little startling, and somewhat immersion-breaking. ;)

Not all those who wander are lost ~ JRR Tolkien
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