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[GW2] Moving servers temporarily

Ridire de na Fhiaigh
Bishok
Ridire de na Fhiaigh
  • GW2: Bishok.1947
  • ESO: @Bishok
Posted On: 10/22/2012 at 04:49 PM
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Is there a problem if I move to another server temporarily?

My better half just got the game and is unable to create a character on SoR because it's Full, so I was considering moving temporarily to another server so that we can play together until there's a spot left on SoR for us to move back.

I know I'll probably be kicked since Fog was pretty adamant regarding people being in the guild but staying on a different server. (if I get kicked -- which is almost a sure thing -- when I move back to the server can I just request an invite from my control panel?)

 

Thank you kindly,

Bishok



» Edited on: 2012-10-22 16:49:51



» Edited on: 2012-10-22 16:50:10

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Response:

Ridire de na Capall Donn
Wonderloss
Ridire de na Capall Donn
  • GW2: wonderloss.7013
Replied On: 10/22/2012 at 04:55 PM PDT
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Fog's statement from here: http://guildwars.gaiscioch.com/tavern/guildwars_news/post_39128.html IF YOU ARE NOT ON SANCTUM OF RALL YOU WILL BE REMOVED FROM THE ACTIVE GUILD ROSTER. When you decide to come back click "Request Reinvite" and we will send you an reinvite. There are numerous reasons why we wont allow an active spot in our roster if you are on another server but most of all it's because if you were hacked the MO is to transfer off server to offload all equipment. If they go to the guild vault we will lose everything. I do not want to have our vaults cleaned out so if an elder sees a person on another server they have been instructed to remove them from the family. IF YOU WANT TO VISIT A FRIEND ON ANOTHER SERVER: Please drop guild before you go and we'll reinvite you when you come back. It's not a "Kick" it's a remove from active Sanctum of Rall roster. People who aren't on our server don't need to be on our roster. Thanks

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Ridire de na Fhiaigh
Bishok
Ridire de na Fhiaigh
  • GW2: Bishok.1947
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Replied On: 10/22/2012 at 05:52 PM PDT
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Ohh no, it's not extra characters, it's a brand new account. My better half only got the game today hence why the inability to create characters on Sanctum of Rall since it's full, so it can't be the Home server until there's room.

» Edited on: 2012-10-22 17:54:08

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Ban Curadh de na Fhiaigh
Delandria
Ban Curadh de na Fhiaigh
  • GW2: Delandria.2638
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Replied On: 10/22/2012 at 06:48 PM PDT
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You might try after she creates on another server having her try to transfer to Sanctum and see if it will let her before you transfer off. Unless she has tried it already but I know it worked for me and my hubs once but that was a long time ago.

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Ridire de na Fhiaigh
Hexamex
Ridire de na Fhiaigh
  • ESO: @Hexamex-Tex
Replied On: 10/22/2012 at 09:54 PM PDT
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Could also try in the middle of the night, I know that worked for some people.

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Curadh de na Faolchu
Arowefell
Curadh de na Faolchu
  • GW2: Quigley.9236
Replied On: 10/23/2012 at 05:32 AM PDT
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Adding accounts to SoR is only blocked when the online population is "Full". During off hours, it drops to "High", and you can transfer or create new accounts. I would just have her try first thing in the morning on a weekday.

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Banlaoch de na Griobhta Dearg
Briseadh
Banlaoch de na Griobhta Dearg
  • GW2: Briseadh.7386
Replied On: 10/23/2012 at 07:25 AM PDT
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I'm not even going to try to figure that one out, Avengel. ::chuckles:: I think it probably uses two different ways of figuring things out based on whether or not you are already on the server or if you are moving/first time creating to it. See I answered anyway and I actually didn't fry my brain today. Might have yesterday. HA HA

Don't mess with Mama Bear, I might hug you too tight. =D
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Curadh de na Faolchu
Arowefell
Curadh de na Faolchu
  • GW2: Quigley.9236
Replied On: 10/23/2012 at 08:20 AM PDT
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Because login queues kill games. Also because a server isn't actually full until it's "Full" 24 hours a day. If SoR were "Full" during peak hours, but fell to "Low" overnight, then it's hardly full - there would obviously be plenty of room for more overnight players. "Full" is probably more a reflection of ArenaNet's desired population distribution than anything to do with the server's capability, and they seem to have intelligently set that threshold well below the point where performance becomes an issue, so queues are not a problem.

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