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  • Views: 3,133
  • Replies: 15

I know a lot of people had talked about joining the LiF servers, this is a poll on a custom one for us...

Tiarna de na Iolair Corcra
Jairone
Tiarna de na Iolair Corcra
  • GW2: Jairone.6270
  • ESO: @Ytterin
Posted On: 12/28/2014 at 11:17 AM
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Basically I am looking at if people would be interested in a server that would be password protected for GSCH members only.  It would be entirely unofficial, run by me (or whomever bought the server, if somebody had one they wished to use for this already.)
This would be, should it be under me, kept until such time as the actual MMO was released, likely in 2015.

I noticed that some people seemed leery of joining a server hosted by another group (the one that Vyse had a fun who runs,) and I also am a little tired of work arounds being used there (note, we agreed not to use GM mode for building, but it was being done anyway.)

So, the idea here would be that GM mode would ONLY be used, at all, ever, for removing buildings that cannot be removed with in game commands yet.  Everything else would be set to be less of a grind than the actual game release, but still require the work to put it together.  I will likely set some limits on the expediency of the server (if mine, for instance, I would likely set mining to a medium of work, not set the burning time of fuels to be stupidly long, and keep plant growth rates to only a slightly faster time.

If you would play, please let me know here... along with if you will play starting ASAP, at some time in the future, or are just a maybe.  If you have questions, please do the same.  Thanks!  This is no guarantee I will spring for a server, but if there is enough interest I just might.

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Ridire de na Ulchabhan
Engwar
Ridire de na Ulchabhan
  • GW2: Engwar.1907
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Replied On: 12/29/2014 at 11:34 AM PST
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Lif?

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Ban Fili de na Ulchabhan
Rhynor
Ban Fili de na Ulchabhan
Replied On: 12/29/2014 at 12:08 PM PST
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Not all those who wander are lost ~ JRR Tolkien
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Tiarna de na Iolair Corcra
Jairone
Tiarna de na Iolair Corcra
  • GW2: Jairone.6270
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Replied On: 12/29/2014 at 02:52 PM PST
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Yeah, this is a check to see if there IS enough interest in a custom server *The 64 player mode steam alpha variant supports fully online servers, dedicated to hosting via several sources* available only to Gaiscioch members, but unaffiliated in any other way.  Not worth spending money on a server if there aren't more than 2 or 3 going to play. :)



» Edited on: 2014-12-29 14:53:09

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Laoch de na Iolair Buí
Sekkerhund
Laoch de na Iolair Buí
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Replied On: 12/30/2014 at 06:14 AM PST
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Tiarna de na Iolair Corcra
Jairone
Tiarna de na Iolair Corcra
  • GW2: Jairone.6270
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Replied On: 12/30/2014 at 03:06 PM PST
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Yeah, the devs are pretty interesting people.  :P

They are pushing a ton of content though (despite having the occasional problem with being eaten by their bear counterpart, I assume.) It is amazing how a few dedicated people can do so much... at least after seeing what it takes to get some of the bigger companies to do anything to improve a game.



» Edited on: 2014-12-30 16:25:17

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Caomhnoir de na Ulchabhan Donn
Gaspara112
Caomhnoir de na Ulchabhan Donn
Replied On: 12/31/2014 at 06:46 AM PST
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As awesome as this game looks I have far exceeded my gaming spending allotment through at least February.

 

Also I feel some of the interesting emergent gameplay such as sieging would be lost in the high respect for others environment of the family. I would feel bed destroying something another family member built and taking things they worked to find/collect.

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Tiarna de na Iolair Corcra
Jairone
Tiarna de na Iolair Corcra
  • GW2: Jairone.6270
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Replied On: 12/31/2014 at 05:20 PM PST
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Yeah, sieging isn't really even in yet.
The game is really about cooperation, and the skill limits are what really makes that a big deal (aside from the fact that trying to build anything takes a fair bit of grinding.)

Also, the entire point of playing something like this (a smaller version) is to have fun experimenting together.  So making a small fort off somewhere and playing siege when the game supports it is actually a perfect example of things that would be cool with this.  (Of course, having a town where nobody is running around destroying each other's stuff is just about rule #1.)

We (a server I have played on) already had some crossbow-bow-melee duels go down.  They were fun, until somebody died.  Thing is, they were not planned... it was just somebody deciding to go off and start shooting, so they got attacked back.  Shots move fast, so you either see them wizz by or get that nasty feeling that something hit you, and the real physics model works interestingly (I got hit in the arm and leg in this event, and suffered bleeding wounds to both.  Had doctoring not been in the game already I would likely have bled to death.  Of note, however, was that I could tell in first person where I had been hit, and what was going on... which is awesome IMO.)

Anyway, if you DO end up looking at it more next year, feel free to give me a shout out... I will gladly update you on how things are going in the game.  *Content updates are fairly frequent, and guild/grouping updates plus claims are on the table for SOON (not TM, as Blizzard owns that trademark.)*

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Seaimpin de na Capall Donn
Beaf
Seaimpin de na Capall Donn
  • ESO: @Beafsteak
Replied On: 01/02/2015 at 04:23 AM PST

I hope to soon own this game (my girlfriend already has a copy) and having a Gaiscioch server would be awesome! we would both be interested in that (she is a GSCH member as well)

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Tiarna de na Iolair Corcra
Jairone
Tiarna de na Iolair Corcra
  • GW2: Jairone.6270
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Replied On: 01/02/2015 at 07:08 AM PST
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Nice to know Beaf.  I'm fairly certain Vyse would swap *he too was rather upset about having the 'rules' everyone agreed to infringed upon by GM mode.*  When you do nab it, let me know (You can pm me on steam if you'd rather use that than the website here.)  I'll probably nab a server if there are at least 5 of us, so knowing when you do get it will help me know when I should look at doing so.

 

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Ridire de na Capall Donn
DrWoland
Ridire de na Capall Donn
Replied On: 01/02/2015 at 07:15 AM PST

It is basically Minecraft with a sword and sorcery look? 

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Tiarna de na Iolair Corcra
Jairone
Tiarna de na Iolair Corcra
  • GW2: Jairone.6270
  • ESO: @Ytterin
Replied On: 01/02/2015 at 12:23 PM PST
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Not really DrWoland.  There are some similarities, but there are some major differences.  The stated goal of the game is to be the closest thing to a simulator of medieval life that is out there... while maintaining a fun game aspect.

It is very crafting focused, and eventually will get minigames back for crafting (faster times and such.)  Crafting and gathering is time and tool based.  That is to say, everything you do has a timer on it, and some things require the right tool.  The initial materials require no tools, and in that way it is similar to minecraft, but you can't even attempt to do something like punch through stone... it just doesn't work.  Crafting buildings is basically different, as you build a construction site, then need to add materials to the spot, then actually do the building.  The entire world is terraformable (although there is some discussion on the current tunnel and decay methods for lowering outcrops of stone, and possibly quarry systems coming to make it more readily terraformable with the right tools.)  The official game forces you to limit what you can craft... 64 man steam based variants can allow up to everything craftable by a single person with enough free time.
In addition, the skill system and quality system affect your results.  When you are more skilled, and using a better tool, you tend to get better results.  At really high skill levels you sometimes get a bonus of reduced time to perform your action.  In some cases the results are the same no matter what (you dig up the same ground no matter how good you are at digging, or how amazing your shovel is.)  In these cases a better tool still has a benefit, as it is more durable.
Night is very dark, and lights are possibly even more important for continued work than in Minecraft.  Enemies tend to be far more dangerous than the average Minecraft fight, especially in lower tier armor. 
The construction system builds upon itself in a much more complex way, and even has elements with require gathering efforts from your flower picking friends.  In fact, steel requires a gathering based character to get some of the materials.  In fact, a single building can easily take a dozen people a few days of dedicated work to build (at the high end buildings.)  It also has a road system, with benefits, and siege systems are planned for those areas not actually part of a claim.

It does have many similarities, such as free roaming, physics based combat (although mount and blade is a better comparison here,) a plant growth system, and tamable animals.  There are also differences, like a recall ability, skill paths that define what weapons and armor go well together and what crafting synergizes, the ability to claim land and buildings for use either as a guild or a single person, a faith system that can provide benefits to others and titles... as well as being the source of reducing death penalties or criminal ratings, mentoring (to improve a newer player's skill-- an older player with mentoring can basically teach in a school, a multi-guild alliance system (nations, kings, etc.,) and ground that drops down and slides... so there is no super cliff anywhere, but a more reasonable terrain setup.

I suppose you could call it a far more realistic medieval variant of minecraft with plans to become a full blown MMO, and with some new ideas... although no sorcery *Sorry, Merlin you are not.*  I did post a link to a video on my Microsoft drive in the Saighdear forums, and I think you can still access those, even if games are not supported as a Saighdear official branch anymore.



» Edited on: 2015-01-02 12:24:23

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Seaimpin de na Capall Donn
Beaf
Seaimpin de na Capall Donn
  • ESO: @Beafsteak
Replied On: 01/08/2015 at 10:14 PM PST

I Finally got my hands on a copy of the game and i am enjoying it! Cant wait to have a guild server!!!

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Seaimpin de na Ulchabhan
Oreofox
Seaimpin de na Ulchabhan
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Replied On: 02/10/2015 at 08:28 AM PST
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This game sounds like something I have been wanting to try. I may have to get this game when I get the money. I hope I am not too late in my comment.

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Laoch de na Iolair Dubh
Pookha
Laoch de na Iolair Dubh
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Replied On: 02/10/2015 at 07:29 PM PST
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So Jabr hooked me up with a copy if this game this week. I really have no idea about it, but I got a server up and running on Pookha.com. Look for "Pookha's LIF Server" in the steam listing or you should be able to direct connect to "Pookha.com:28000" I don't know if the client assumes the default port or not so be sure to add it if you use direct connect. The server is very new so you'll need to work with me as I troubleshoot any stability issues. Also I made some changes to the configuration defaults to you can get stuff done faster, but it's not instant. That said all these settings are open to change as I get feedback about them.

So feel free to log on and collect sticks :D. The server is set to 64 players, but I don't know how many it can handle so atm I assume 64 people lol. 

All feedback is welcome and please feel free to join us in teamspeak "Ts.HarbingersofLight.com"

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Tiarna de na Iolair Corcra
Jairone
Tiarna de na Iolair Corcra
  • GW2: Jairone.6270
  • ESO: @Ytterin
Replied On: 02/11/2015 at 08:06 PM PST
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Pookha:  The client actually knows the log in details based upon what your server communicates with it.  All we need to do to find you is look on the list for Pookha's LIF server, and as long as we know any passwords we are able to connect.  Basically, your server tells the client anything specialty, and if there is anything it makes sure that it notes it (including mods, which have been done... and if you don't have the mods done right you either can't play or just fail to see the changes *depends upon what is modded.)  This is evident when a player has updated before a server, as it locks them out of said server.

I'll skip on adding another server, considering we have two that have been mentioned as open, and since my work schedule is a little less aggressive I may actually get on some!  If anybody has other questions about the game feel free to ask (several of us have quite a bit of practice with it, including getting up toward working fairly legitimately on a full sized castle.)



» Edited on: 2015-02-11 20:08:12

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