Loved MM in GW1 and trying to build one for GW2. Can anyone give me some pointers? http://gw2skills.net/editor/?vRUQRBHhhu1IDN0Ujd1gbNwejjchaOELx+KvhtuGgBQDUAA-TxRAABbt/AAPBgoPJAKp8jH1fsQJIDmfAA-e
Thanks!
Sean
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Loved MM in GW1 and trying to build one for GW2. Can anyone give me some pointers? http://gw2skills.net/editor/?vRUQRBHhhu1IDN0Ujd1gbNwejjchaOELx+KvhtuGgBQDUAA-TxRAABbt/AAPBgoPJAKp8jH1fsQJIDmfAA-e
Thanks!
Sean
Hey Sean,
This is posted under Elder Scrolls Online section, you may want to delete and repost in GW2.
Oops! Not sure where to delete the post at. Searching for delete button :)
Moved it to GW2 for ya. Hope you get your answer!
Thank you!
When I run MM in PvE this is the build I've been using (also works for back capping in spvp):
Soren's MM Build
It takes a bit to get used to but once you figure out a good rotation for hoping in and out of shroud you should find you can sustain your minions for quite sometime and still deal reasonable damage. If you need help let me know.
I'm far from an expert on necro or MM, however I do play it sometimes. I find it rather tanky, with DPS that's a bit lower than average. It's great for open world farming (because you rarely die even on big pulls) or holding a point in sPVP.
I run dagger/warhorn | staff, with Signet of Vampirism as my heal, and minions for all my utilities. Dagger + the Quickening Thirst trait in Blood give you +25% runspeed, so I always swap to that set for getting around. It's a good weapon besides, and swap to staff when I need ranged attacks (and more AoE).
Soul Reaping 122 (or 121 if I need stability)
Blood Magic 232 (or 233 if my minions or allies need help staying alive)
Death Magic 111 (or 113 for less bleed but self more healing)
I do use death shroud quite a bit, life blast, dark path and life transfer to keep my minions healthy. Spite is a fine choice instead of Soul Reaping, however, if you find you are getting what you need from death shroud.
Don't overlook Necromantic Corruption in Death Magic. It's so awesome! Conditions applied to you get sent to your target, with a vengeance, and your minions do all the work for you. This is a signature trait for MM builds.