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Guild Wars 2 Guru: John Smith outlines discussion of RNG changes

Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
  • GW2: Foghladha.2506
  • ESO: @Foley
Posted On: 10/15/2014 at 01:39 PM
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News from: Guild Wars 2 Guru

Posted ImageJohn Smith outlines discussion of RNG changes


As Arenanet is gearing up for the continuation of season 2 of the Living Story, talks on the forums are focusing on the CDI.  John Smith has outlined two ongoing ideas in both topics and inside the studio doors.  Be sure to voice your views and opinions in the thread on the official forums.

Quote

Here’s the premise. RNG is evenly distributed on aggregate. On an individual level this means that while almost everyone falls into a reasonable range in the middle, there are outliers on each side of the distribution that are either highly rewarded or not rewarded at all.

These individuals become sample cases and spotlights for experiences that maybe shouldn’t exist.

We do need to be very careful about ideas that flatten the experience entirely as that quickly becomes not fun at all.

There are two concepts that have been discussed in the other thread and in the studio that I’ll briefly summarize.

1. Use a specifically non-random NG. The NRNG functions similarly to a RNG, but has characteristics that either squish the distribution so that outliers exist much less or specifically manipulate a player’s experience for loot in a more complicated way that makes it feel rewarding.

2. Implement measures that counteract low-end outlier behavior inside of game design. This would be a system that is something like: If player hasn’t received a rare drop in X time send them Y tickets for random drops.

Read More at: Guild Wars 2 Guru

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Response:

Laoch de na Iolair Buí
Sekkerhund
Laoch de na Iolair Buí
  • GW2: Sekkerhund.3790
  • ESO: @Sekkerhund
Replied On: 10/16/2014 at 06:41 AM PDT
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Interesting.  There's been a theory since release that there was a permanence regarding how RNG was generated for accounts.  Some seem to be awfully lucky, while others seem awfully unlucky.  Looks like maybe there was some truth to it.  (I know where my account falls.  :(  )

I honestly don't understand any of that statistical math crap, but as long as they make it so that each account has the same fair chance at loot as another, then I'll be OK with it.

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Tiarna de na Fhiaigh Corcra
Osu
Tiarna de na Fhiaigh Corcra
  • GW2: Osu.6307
Replied On: 10/16/2014 at 07:28 AM PDT
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I hope that means I have a ticket good for one free precursor waiting for me in my inbox one of these days. I have been playing since launch and am yet to get one. Was chatting with some guy the other day who got 13 so far (angry muttering).

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