Starting this so we can post personal first hand experience on guardians woudl prefer no links inless its a build. Want to compile a good resource that we personally have witnessed and used.
I personally use Sword/focus and GreatSword right ow so will post on that and what traits/7,8,9 skills i use. If I could get other weapon guardians to write in what they have experienced would be great or any other weapons like mine that want to add or challenge what I say. Preferably launch data if you played it in BW but not now would prefer if u didn't add anythign since stuff has changed and a lot thats out there is from BWs and not compeltely accurate.
Ok for now why I go sword and focus and GS.
Sword/focus is 1 of the best single target dmg out there. Once full traited with Renewed Justice,Right handed strength, and Powerful blades its sick dmg. Also focus instead of shield or torch because
1. Shield of Wrath is 3 blocks which is awesome or uber aoe dmg which is ever better.
2. Torch to me isn't viable till they fix inner fire rigth now only works if enemy sets u on fire and not when u use torch set of fire which is what it was intended i think.
3. Shield while it would seem like the better defense and survivability shield of wrath is just better IMO and this build is more dmg than survive so focus being great defense + dmg thats just awesome.
And I go Greatsword because to me that is our best weapon. Specially for leveling and for aoe ownage.
What is not to love
1. the auto attack is great aoe +might at the end.
2. Great symbol that provides dmg adn retaliation which in wvw is awesoem against siege.
3. A great aoe whirl finisher that is great dmg and also combos off differnet fields to make some great combos
4. Gap closer and blind in 1 always great
5. Also a combo whirl finsiher, dmg, and a pull again great. Though the 600 range fo the pull is annoying specialyl with it dropping away if they go out of range and its easly blocked.
Ok 6,7,8,9,10 skills
6. Sig of Resolve easily the best heal we have plus the passive condition remove is great.
7. Smite Condition- I have this though it only does 1 condition because the dmg is really good. This is awesome in PvE when u get those annoying chills or the 5 sec of death poisons. Not to mention most mobs cause at least 1 condition so this is basically a free high power attack.
8. Judges Intervention- Had someone mention why have this when the GS and Sword both have a gap closer and that is for several reasons.
A. Always good to have more than 1-2 gap closers specially for pesky teleporting players and mobs
B. Its got twice the range of the other ones.
C. Its a disappear and reappear skill so confused enemy's in pvp.
D. Has a nice aoe his then u land which is a good draw in for PVE so u can aoe them down.
9. Is my change up depending on whats needed. Usually its save yourselves cause it just turns u into a beast. But also Sancuary for bottlenecking and ressing in wvw, Hold the line for wvw if we are pushign through the door, Stand your Ground for boss fights that have pulls or knockdowns.
10. Also depends on where i am playing for PvE its Wolf Form from the norns. Its a great you can't die in PvE whiel its up form.
In PvP I use either Snow Leopard form from the norn or Tome fo courage. Snow leopard because of a 5 sec stealth every 10 secs is great for sneakign into contested towers or bases. And the across the map dash is great if you can find a target way away to run to.
Tome of Courage is great because it has that massive aoe heal that is great in wvw specially at door pushes.
TRAITS
At my lvl I used 0/20/20/5/5
Zeal a lot of good stuff but not for this build.
Raidance for this build has 4 very important things
1.Justice is Blind-Everytime you pop Virtue of Justice(which will be every time its off CD) Enemy is blinded which is always good.
2. Renewed Justice which renews VoJ everytime you kill and enemy which is any enemy u have tagged so in wvw its always up.
3. Powerful Blades- 5% dmg is 5% dmg
4. Right handed str- well 15%crit chance is a must
Valor is for toughness and
1. Mediations 20% fast which since most of the 7.8.9 skills are meds its a must
2. Meditations are instant which is If you started casting Zealot’s Defense or Whirling Wrath and your opponent moves out of range, you can use Judge’s Intervention to move yourself right next to your target to prevent the target from dodging the damage. It’s also very useful in conjunction with skills like Ring of Warding- you can start the cast time for Ring of Warding at range and then, just before it finishes, use Judge’s Intervention to move right next to your target. Ya copy and pasted that bit from a notehr guide cause he explains it better.
Honor is jsut there as a trait filler and extra surviabilty
Virtue to me every guardian shoudl have at least 5 in this for its first thing. It just provides to much benefit not to. Everytime u use VoJ u get might, Ever VoR u give an extra regen also, and Every VoC you grant protection and i haven't tested it yet but i'm sure it gives it to every that is effected by it.
Thats it for me so far will try adn keep this updated with any thing i learn. And as I said plz add or disagree with anything here.