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Guild Wars 2 Crafting Node Maps Canceled

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SuperHeroGeorge
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Posted On: 10/01/2012 at 05:24 PM
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Super Hero George's Guild Wars 2 Crafting Node Maps

A node map compilation of all Current Guild Wars 2 zones mapped by Super Hero George

 

Project officially Closed.

It appears that after every build that all node maps are reset and randomized. Meaning that even if I mapped out all of the zones, all of the maps that i would make would be useless after every new build. Therefore I will be closing this project. 



» Edited on: 2012-10-02 10:58:15

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Ridire de na Faolchu
SuperHeroGeorge
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Replied On: 10/01/2012 at 07:49 PM PDT
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Update 10/1/2012 Added Maps: Cursed Shore, Gendarran Fields

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Tiarna de na Capall Dearg
KooZ
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Replied On: 10/01/2012 at 10:31 PM PDT
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I think your maps are out of date because it looks that after the latest patch the nodes and stuff have been moved around.

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SuperHeroGeorge
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Replied On: 10/01/2012 at 10:44 PM PDT
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Hmmm. I'll have to double check them. And if need be Re-do them :) Thank you for the feedback.

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SuperHeroGeorge
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Replied On: 10/01/2012 at 11:02 PM PDT
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Hmm i doubled checked the maps, and though some of the node points are the same I've come to realize that there are alot of new node locations as well as some node spawn points have been deleted. I'm also going to be conducting a test to see if the node spawn points are now being randomized every three hours. In an attempt to stop botting. If this is true though... It would be fatal news to not only this project, but also Guild Wars 2 interactive map. Which now I can assume is also out of date as well. Then again it wasn't to entirely accurate... According to it in Cursed Shore there were 38 nodes of Orichalcum and only 16 nodes of mithril. I plan to Remake Cursed Shore and Gendarran Fields by tommorow. Although I will say this. If ANet have decided to have it so the node points randomize every three hours, or at least daily. Then I'll unfortunately have to end this project.

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KooZ
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Replied On: 10/01/2012 at 11:51 PM PDT
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From what I noticed it didn't change for days until this patch, might only switch on patches and servers resets(WvW switch)

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Saighdiuir de na Faolchu Donn
Corpus
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Replied On: 10/03/2012 at 10:09 AM PDT
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the curious thing is, it actually rotates node maps between servers. meaning the stuff you had mapped before is probably true for a different server right now. At least this is based on a reddit post where a user posted a node map for Orchaleum or however that is spelled. After the server reset someone from another server said that the node map was matching up to what they had. Theoretically, it is possible to get them all mapped, but we would have no idea how many different maps there would be, in addition to the fact that there is no way of telling whether or not they do share node maps or not. There isnt any way to have a pratical node map, unfortunately.

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KooZ
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Replied On: 10/04/2012 at 03:15 PM PDT
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I think you should reopen the project for the high mat (T6) like orichalcum, omnomnom berries, etc. and based on the information we gather we might be able to find where the nodes will spawn or find where they usually spawned. Just follow line and orichalcum nodes should be near it.**You need to dive when the water is deep or you won't see the node** This is what I found today on october 4th at 3:30 PST I made this from what I noticed so far reguarding the orichalcum node spawn. -KooZ

» Edited on: 2012-10-04 15:49:12

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Luskin
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Replied On: 10/04/2012 at 09:31 PM PDT
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Would be nice for the super rare nods to find where they are after every patch, since the map will be good for like 5-6 days

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KooZ
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Replied On: 10/04/2012 at 09:46 PM PDT
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I believe the path I draw will stay the same for a while, found it around 2 weeks ago and seems to be working still. I volunteer myself to update cursed shore.

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