I am happy to help with group healing.
I have one main bar for healing, and an off bar with a few self-defense skills and support items.
In general, your magicka management will be one of the biggest challenges, followed by keeping an eye on your group so that they aren't having to ask for heals.
First: What class are you playing?
If Templar...
Skills: All passives in the restoration skill line, as well as resto staff.
Bar 1:
- Rapid Regeneration (morph on the first resto staff skill)
- Healing Springs (morph on the second resto staff skill)
- Combat Prayer (morph on the fourth? resto staff skill) - this is the flex spot that I will swap out as needed.
- Cleansing Ritual (fourth Templar healing skill)
- Breath of Life (morph on the first Templar healing skill)
Bar 2:
- Radiant Oppression (your finisher/execute, morph on the fifth Dawn's Wrath skill)
- Puncturing Sweep (morph on the first or second, which one isn't the thrown javelin, Aegean Spear skill)
- Luminous or Blazing shards (morph on the fourth spear skill)
- Channeled Focus (morph on the fifth Templar healing skill)
- More flex (Usually something I'm leveling, or Necrotic Orb from the Undaunted line)
For group dungeons, you need 20k or so health at v14 with a food buff. Right now I am pretty evenly split in my attributes between health and magicka, have magicka runes on my armour, and magicka recovery runes no weapons/jewelry.
You can plop several Healing Springs down at once on top of each other, they WILL stack, they just only last for 3 seconds a piece. I'll do this wherever the tank is periodically, and refresh Rapid Regeneration. I will lay down the cleansing ritual wherever I am standing, or in the middle of the fight if I can somewhat safely get there. Inbetween renewing these, I do heavy attacks on the boss/other creatures (each one, if you have your passives maxed, regen your magicka), and then Breath of Life as needed (just be careful, it can eat up your magicka pretty quickly). Throw down the spear shards on your tank periodically, to help them maintain stamina. Towards the end of a fight, depending on how the group is doing in terms of surviving, I will begin alternating Radiant Oppression with other heals (if a creature is 50% health or lower, radiant oppression does 330% more damage to them, why it's called an execute).
Note: It is important to experiment yourself, however, and find a set up that fits YOUR play style. There are lots of builds out there, and having the same bars doesn't mean you play in the same way.
» Edited on: 2015-09-01 19:06:03