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Patch Notes

Lorgaire de na Faolchu
Xrande
Lorgaire de na Faolchu
Posted On: 04/14/2014 at 11:58 PM



OVERVIEW

The Elder Scrolls Online v1.0.3 features a number of fixes to existing content, mainly focusing on systems and quests that were blocking progression. We’re working hard to resolve other issues we know you’re eager to see fixed, and we’ll let you know when they’re addressed.

We’re also continuing to work on the more global issue of botting and gold spamming. These changes are happening behind the scenes and although we aren’t mentioning specifics in the patch notes, we are continually working on protecting you from bots and gold farmers. We continue to receive all your reports, and taking care of them is one of our top priorities. Thanks for sending them in and for your patience.


FIXES & IMPROVEMENTS

Alliance War
General
  • Attempting /stuck in Cyrodiil no longer instructs you to use /bug instead of /help if you’re actually stuck.
  • Resolved an issue if you take all the resources around the same time, and the icons do not update in real time on the map.
  • You will now generate Ultimate against battle-leveled players.

Combat & Gameplay
General
  • Silver Bolts rank 2 can now be re-added to your skill bar if it gets removed.
  • Fixed an issue with the Ranger's gait set bonus. It no longer gives you excessive stamina recovery.

Crafting & Economy
General
  • You will no longer accidentally deconstruct your equipped helmet.
  • The sell value of food that you create has been reduced to be more in line with other crafting skill lines.

Dungeons & Group Content
Dark Anchors
  • You will no longer get stuck if all the cultists are killed as soon as they spawn.
Dungeons
  • Banished Cells: After killing Cell Haunter and the other monsters, Keeper Areldur will no longer remain trapped.
  • Banished Cells: Fixed an issue in the final boss room where the boss would not spawn if you were on the quest, but not on the right step.

Miscellaneous
General
  • You will now be forced to restart the game client following a patch to ensure you do not get stuck on the login screen.
  • Fixed an issue where you would get shot up into the air when walking over certain objects.

Quests
Auridon
  • Through the Ashes: Monsters in the Abandoned Mine will now respawn as intended.
  • A Hostile Situation: It will no longer be possible to get trapped in the jail cell when grouped with another player.
  • An Act of Kindness: Resolved an issue where you could not use the crystal on monsters when you should have been able to.

Betnikh
  • Unearthing the Past: Fixed an issue where motes could not be interacted with on occasion. They are now be interactable when on the appropriate quest step.
  • Carzog's Demise: Caleen and Lambur will now always speak to you.

Bleakrock Island
  • Frozen Man: You will now be able to find the third clue.

Coldharbour
  • The Army of Meridia: The Groundskeeper will no longer occasionally spawn in an uninteractable state.
  • Crossing the Chasm: You will now always be able to start and advance through the portal events.
  • Crossing the Chasm: The fight against Molag Grunda will now reset properly if you revive after being killed.

Deshaan
  • Trade Negotiations: Markers have been added to the compass and world map for each step in the quest.
  • Trade Negotiations: Bodani and Raston should now always appear when turning in the quest.
  • Challenge the Tide: The signal horn should now always be able to be used to summon Gruznak.

Glenumbra
  • Lineage of Tooth and Claw: The bound werewolf will now speak as intended when taken into the cave.

Grahtwood
  • Forgotten Soul: The central welkynd stone will now always be interactable.
  • Scars Never Fade: Slim-Jah will now always speak with you, and her hunters will now always be willing to duel.
  • Unsafe Haven: The ritual event will now spawn in as intended, and will no longer break with many players in the area.

Guilds
  • Anchors from the Harbour: Doshia has had her powers reduced.

Main Quest
  • Castle of the Worm: Fixed an issue where the quest could become blocked if you logged out or disconnected during the "Observe the Scene" step.
  • Castle of the Worm: Cadwell will no longer decide to stop following you.
  • Daughter of Giants: The exit portal will now always appear after defeating the final boss.

Malabal Tor
  • Arithiel: The sorcerer event will now always spawn as intended when you’re on the correct quest step.

Reaper’s March
  • Hadran's Fall: Returning Tand to the boss area will no longer break the quest.

Rivenspire
  • Fell's Justice: Leonce will now always respawn as intended.
  • The Liberation of Northpoint: Darien will no longer get stuck and prevent you from completing the quest.

Stonefalls
  • Proving Trust: It should now be much easier to find and heal peasants.
  • Divine Favor: Resolved an issue where you could not summon the Guard-Captain.

Stormhaven
  • Fixed an issue where the achievements Dreamslayer, Spirit Warden Champion and Azura’s Ally were not being awarded correctly.
  • The Perfect Burial: It will now be much easier to find mudcrabs.

The Rift
  • Trial of the Body: All of the bosses will be able to be attacked as intended.
  • Tomb Beneath the Mountain: You will now always be able to reanimate a corpse and have it follow you.

UI
General
  • The error message “Account Expired” will now display properly when the client is set to any language.
  • The error message "An unknown error has occurred" has been edited to be more helpful.

Awards & Achievements
Devotion Rank 20Valor Rank 3Fellowship Rank 7Scholar Rank 2

Response:

Saighdiuir de na Faolchu
Mickey
Saighdiuir de na Faolchu
Replied On: 04/15/2014 at 04:21 AM PDT

Disappointed to see Doshia retuned. It was nice to have some solo content that was actually challenging at level. 

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Devotion Rank 20Fellowship Rank 9Scholar Rank 1
Draoi de na Griobhta Bán
Kitty
Draoi de na Griobhta Bán
  • GW2: Kitty.6219
  • ESO: @KittyMauge
Replied On: 04/15/2014 at 05:46 AM PDT
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I'm glad to see that Doshia took a chill pill, that's was very hard to solo for me. Poor partner watched me unable to help as I yelled things at the screen that would stop a train and make a russian sailor butcher blush.

"Be the player you want to meet".- Foghladha
Awards & Achievements
Devotion Rank 20Valor Rank 20Fellowship Rank 20Scholar Rank 6Artisan Rank 5Social Rank 8
Ban Fine de na Capall
Dannen
Ban Fine de na Capall
  • ESO: @Dannen
Replied On: 04/15/2014 at 09:07 AM PDT

Doshia was a walkover with my DK, but my Nightblade is having real difficulties.  I'd left that quest to gain a few levels and return later in the hope that I'd improve.

Ah well, better go and deal with her now :)

Awards & Achievements
Devotion Rank 20Fellowship Rank 2Scholar Rank 1
Lorgaire de na Faolchu
Vyse
Lorgaire de na Faolchu
  • ESO: @VyseArcadia
Replied On: 04/15/2014 at 09:24 AM PDT
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i left Doshia and just came back later - I mopped her up in about 10 seconds with my nightblade at level 12.  At level 8 she was too hard but I like that they have SOME challenging bosses.  

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Devotion Rank 20Valor Rank 3Fellowship Rank 6Scholar Rank 3
Caomhnoir de na Ulchabhan Gorm
Doreth
Caomhnoir de na Ulchabhan Gorm
Replied On: 04/15/2014 at 09:26 AM PDT

i had no issues with her on any of my toons,  sad to see that they are making things to easy almost,  what's the challenge if you can just breeze by everything

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Devotion Rank 20Valor Rank 11Fellowship Rank 12Scholar Rank 4Artisan Rank 5
Fine de na Faolchu
Crawcraw
Fine de na Faolchu
Replied On: 04/15/2014 at 09:31 AM PDT

The problem with the Doshia encounter (and that mob type in general) is that it varies greatly in difficulty depending on your weapons and class.  I've had her be both a brick wall and a wet paper bag depending on who I tackled her on.

This is the challenge on an open class game -- you can't really prepare for all builds and something will always be too easy for someone with the right build for something.

Awards & Achievements
Devotion Rank 20Fellowship Rank 4
Curadh de na Iomproidh Donn
Steerpike
Curadh de na Iomproidh Donn
  • ESO: @Steerpike7
Replied On: 04/15/2014 at 10:33 AM PDT

I, too, wish they'd have left Doshia alone. I was able to kill her on my full-cloth resto Templar without dying, though it took a bit of doing. I breezed through her on my nightblade. I don't mind dying a couple of times and having to rethink strategy. I guess they must have received a number of complaints about her.

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Devotion Rank 20Valor Rank 4Fellowship Rank 9Scholar Rank 2
Ban Curadh de na Faolchu
Betony
Ban Curadh de na Faolchu
Replied On: 04/15/2014 at 10:36 AM PDT

Is this the patch that will to be effective 4/15/14 with today's patch?  I sure hope so!  My friend is on a Lvl 10 Sorc and still cannot defeat Doshia. (she tried on Monday, 4/14/14)  I tried at the same time and I was able to kill Doshia the first try on my level 8 Dragonblade using a bow.  By the time I left my heart was thumping and I was shaking!  LOL   But was bitter victory.  I made it but my friend was crushed.  :(

Like other quests that give you a choice - ESO could allow you to pick the level of difficulty and scale the reward accordingly.  That would be a great answer for those who want the more challenging content

 

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Devotion Rank 20Fellowship Rank 10Scholar Rank 3Artisan Rank 5
Curadh de na Iomproidh Donn
Steerpike
Curadh de na Iomproidh Donn
  • ESO: @Steerpike7
Replied On: 04/15/2014 at 10:42 AM PDT

Just as an FYI, though the point may be moot now...both times I fought Doshia I ignored the orbs and just went straight for her. As I said, it took a while on my Templar, but on my Nightblade I was able to take care of her pretty quickly (though on that character I have AOEs that I'm sure were hitting the orbs as well, though I didn't focus any attacks on them).

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Devotion Rank 20Valor Rank 4Fellowship Rank 9Scholar Rank 2
Fine de na Faolchu
Crawcraw
Fine de na Faolchu
Replied On: 04/15/2014 at 10:44 AM PDT

That would be a solution, not sure how well it could be implemented considering there is always a right build to negate most challenges.

What I would find interesting is if there was more than one way to solve these key story moments in game -- for instance in the doshia encounter -- if there was some puzzle or trigger to solve that would allow us to cause her to revert to human form.  Or some steps taken before the fight to prevent her from changing at all.  Mind you, these should not be just click here and you win, but challenges of a non-brute force nature.

Aaaaanyway, I digress.  Patch notes, yay!  Server still down... no so yay. :P

 

/Crawcraw

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Devotion Rank 20Fellowship Rank 4
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