I see there is a good character bulder available http://www.gw2builds.org/
I put together a weopons guilde by profession Word Doc that I find helpful. I would like to attach it to this but can't see how to do that. I cut and pasted it below but it doesn't really show how I laid it out with one profession per page and hot links to the skills.
Staff - long range spellcasting weapon which emphasizes AoE support via use of conditions.
Main-hand
Scepter — provides a good mix of long range offensive spells.
- Blood Curse → Rending Curse → Putrid Curse (chain)
Axe— use powerful attacks to tear enemies at close range
Dagger — steal an enemy's health or life force at close range.
Focus — make the enemy vulnerable and freeze, or remove your own conditions.
Warhorn — summon a swarm of locusts or daze enemies with the wail of the horn.
Dagger — applies conditions and blinds
Ranger
Greatsword — a brute force, heavy-damage weapon with emphasis on countering and evasion.
Longbow — powerful sniping weapon, used for rapid fire strikes or barrages at long distance.
Shortbow — quick skirmishing weapon relying on movement, positioning and conditions for quick kills.
Sword — mobile melee strikes which can be used to distance the ranger from the target or surprise them from behind.
Axe — medium ranged throwing weapon which can ricochet off a target or can toss a cluster of axes in a line.
Axe — enter a stance to reflect incoming strikes or throw the axe for a boomerang effect.
Dagger — used as a crippling ranged attack, or a quick poisonous stab for melee.
Torch — throw the torch at enemies for burning damage, or can light areas on fire.
Warhorn — call in temporary animals to attack or used to buff allies.
Greatsword — used as a ranged weapon
Staff — focuses on giving conditions to foes and boons to allies
Scepter — causes blind or confusion at range
Sword — focuses on melee-range attacks and character movement
Focus — offers offensive and defensive illusions
Pistol — offers thief-like dps and multi-target conditions
Sword
Torch — gives user short invisiblity or confuses target
Elementalist 1/2
Staff — can cast different AoE spells with direct or lasting effects.
Scepter — casts various single and multiple target, medium range spells.
Elementalist 2/2
Main-hand (con’t)
Dagger — emphasizes close range spells as well as self-defense.
Focus — provides powerful close range abilities suitable for cross profession combinations.
Dagger — provides supportive spells in form of energy shields, healing geysers and defensive AoE effects.
Warrior 1/2
Hammer — pounds the ground with area-of-effect attacks that can stagger groups of enemies.
Greatsword — sweeping area-of-effect attacks while being able to move quickly between groups of enemies.
- Burst skill
- Greatsword Swing → Greatsword Slice → Brutal Strike (chain)
- Hundred Blades
- Whirlwind Attack
- Bladetrail
- Rush
Longbow — massive fire AoE damage used to keep hordes of enemies at bay.
Rifle — inflict various conditions and unleash powerful attacks against a single target.
Axe — can quickly build up adrenaline and can deliver powerful high damage attacks.
Sword — quick and mobile, with many opportunities to cause bleeding.
Mace — has powerful stunning attacks, leaving enemies susceptible to further blows.
- Burst skill
- Mace Smash → Mace Bash → Pulverize (chain)
- Counter Blow
- Pommel Bash
- Warrior 2/2
Shield — used to bash foes or block incoming attacks.
Warhorn — grants boons to allies.
Axe — can be used to strike with both weapons simultaneously or charge with a whirling attack.
Sword — used as a crippling attack or to block and retalitate.
Mace — the warrior can perform a stunnning attack against a single target or harm all foes in front of him by slamming the mace on the ground.
Two-handed
Hammer — provides powerful close range AoE attacks and abilities.
- Hammer Swing → Hammer Bash → Symbol of Protection (chain)
- Mighty Blow
- Zealot's Embrace
- Banish
- Ring of Warding
Greatsword — imbue allies with swiftness and control foes with leaping attacks and binds.
- Strike → Vengeful Strike → Wrathful Strike (chain)
- Whirling Wrath
- Symbol of Wrath
- Leap of Faith
- Binding Blade
Staff — controls enemies with wards and AoE damage and supports allies with defensive spells.
Mace — gives access to a chain of mace attacks, as well as support abilities.
Scepter — offensive spellcasting weapon to bind and smite single enemy.
Sword — a melee weapon with a good balance of offense and defense.
Focus — provides supportive spells for both offense and defense.
Shield — A protective off-hand shield for local area of effect shielding.
Torch — Scorches enemies while cleansing allies of conditions.
Thief
Shortbow — ranged mobile weapon with AoE attacks and shadow step ability.
Sword — flanking sword attacks provide extra evasiveness and controls enemy movement.
- Stab (when wielding no off-hand weapon)
- Flanking Strike (when wielding an off-hand dagger)
- Pistol Whip (when wielding an off-hand pistol)
Dagger — jump on a foe, attack quickly and inflict many conditions on them.
- Twisting Fang (when wielding no off-hand weapon)
- Shadow Shot (when wielding an off-hand pistol)
- Leaping Death Blossom (when dual wielding daggers)
- Shadow Strike (when wielding a main-hand pistol)
- Flanking Strike (when wielding a main-hand sword)
Pistol — ranged shots from pistol leave enemies vulnerable to following attacks.
- Repeater (when wielding no off-hand weapon)
- Shadow Strike (when wielding an off-hand dagger)
- Unload (when dual wielding pistols)
- Shadow Shot (when wielding a main-hand dagger)
- Pistol Whip (when wielding a main-hand sword)
Dagger — gives access to close range skills which allow quick escape by crippling the enemy or vanishing from sight.
Pistol — ranged weapon used to quickly retreat or to daze the target by a shot to the head or from a pistol whip.
Engineer
Rifle — blast foes out of the way while keeping the wielder at a safe distance.
Pistol — poison or blind enemies with variety of ranged shots.
Pistol — spread sticky glue on the ground or fire a jet of flames from your pistol.
Shield — provides protection from ranged attacks and capable of absorbing enemy spells.
Special skill types
Weapon kits — these are a type of utility skill that replaces the currently equipped weapon (and their skills) with a new weapon. There are three weapon kits available; the Flamethrower, the Elixir Gun, and the Tool Kit.
Flamethrower replaces the engineer's standard weapon skills with five different skills, focusing on heavy damage, short range and area effects.[1]
Spray fire in a cone pattern while on the move. |
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Fire a napalm ball that rolls through foes and explodes. |
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Knock back foes and projectiles with a hot air blast. |
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Pull foes to you in a fiery backdraft. |
Elixir Gun replaces the engineer's standard weapon skills with five different skills balanced between support and damage,[1] mostly ground targeted and with random effects.[2]
Fire a dart that makes your foe weak or vulnerable.[1] |
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Fire concentrated Elixir F that bounces between targets crippling foes and applying swiftness to you and allies.[1] |
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Spray elixir fumes in a cone pattern poisoning enemies and removing conditions from allies.[1] |
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Leap back blasting the ground with acid damaging foes that touch it.[1] |
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Shoot an elixir orb that heals allies on impact and creates a healing area.[1] |
Tool Kit makes the engineer equip a wrench, with five different skills replacing the standard weapon skills.
Smack your foe. |
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Pull your target to you. |
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Launch your foe with a smack from a pry bar. |
Device kits — these are a type of utility skill that replaces the currently equipped weapon (and their skills) with more specialized skills. There are five different device kits in total
Bomb Kit replaces the engineer's standard weapon skills with five different skills. Each bomb explodes shortly after being placed at the feet of the engineer.
Set a timed charge that damages foes when it explodes. |
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Set a timed charge that sets fire to nearby foes when it explodes. |
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Set a timed charge that dazes foes when it explodes. |
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Blinds foes with a smoke cloud. |
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Immobilizes foes in sticky glue. |
Grenade Kit
Throws a grenade that explodes on impact. |
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Throws a grenade that explodes into shrapnel, causing bleeding. |
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Throw a grenade that explodes in a blinding flash. |
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Chills foes. |
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Throws a grenade that explodes into poison. |
Med Kit allows the engineer to drop med-packs that benefit allies as they run over them.
Drop a pack of bandages that provides a little healing. |
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Drop a pack of bandages that provides a little healing. |
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Drop a pack of bandages that provides a little healing. |
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Drop a vial of antidote that removes conditions. |
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Drop a bottle of stimulating liquor, granting fury and swiftness. |
Mine Kit
Throw an explosive mine. |
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Throw an explosive mine. |
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Throw an explosive mine. |
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Throw an explosive mine. |
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Throw an explosive mine. |
Turrets — deploy immobile allied devices that help defend and control an area. The amount of active turrets is limited by the amount of turret skills equipped, though only one turret of each type can be active at the same time. Turrets can be packed up and moved to different locations by interacting with it, and triggered to self-destruct by using the skill again. Each turret also grants a Tool belt skill to improve the turret's effectiveness; For example, the Rifle Turret's tool belt skill is Automatic Fire.
List of turret skills
Profession |
Turret |
Description |
40Deploy a turret that burns foes. |
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10Deploys a turret that heals you briefly, and then continues to apply regeneration to you and nearby allies. |
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30Build a net turret that immobilizes nearby foes. |
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20Build a rifle turret that shoots at foes. |
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60Build a turret that fires rockets. |
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50Create a thumper turret that has a lot of health and damages all nearby foes. |
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120Build a stationary mortar that you or your allies can fire. |
Elixirs - these are a type of skill, which induces a random effect upon its use. These random effects are dependent upon the skill used as the skill determines the pool of possible effects.
List of elixir skills
Profession |
Elixir |
Description |
Heal yourself and randomly gain protection, regeneration, or swiftness. |
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Transform. Drink Elixir S, shrinking yourself, recovering from stun and evading attacks. |
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Drink Elixir U, gaining a random utility buff from another profession. |
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Become a rampaging brute, a withering plague, or whirling tornado. Underwater become a withering plague or a whirlpool. |
» Edited on: 2012-06-06 11:31:49