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Weapon Skills by Profession

Seaimpin de na Fhiaigh Buí
Slovia
Seaimpin de na Fhiaigh Buí
Posted On: 06/06/2012 at 10:11 AM

I see there is a good character bulder available http://www.gw2builds.org/ 

I put together a weopons guilde by profession Word Doc that I find helpful.  I would like to attach it to this but can't see how to do that.  I cut and pasted it below but it doesn't really show how I laid it out with one profession per page and hot links to the skills.

 Necromancer

Two-handed

Staff - long range spellcasting weapon which emphasizes AoE support via use of conditions.

Main-hand

Scepter — provides a good mix of long range offensive spells.

Axe— use powerful attacks to tear enemies at close range

Dagger — steal an enemy's health or life force at close range.

 Off-hand

Focus — make the enemy vulnerable and freeze, or remove your own conditions.

Warhorn — summon a swarm of locusts or daze enemies with the wail of the horn.

Dagger — applies conditions and blinds


Ranger

Two-handed

Greatsword — a brute force, heavy-damage weapon with emphasis on countering and evasion.

Longbow — powerful sniping weapon, used for rapid fire strikes or barrages at long distance.

Shortbow — quick skirmishing weapon relying on movement, positioning and conditions for quick kills.

 Main-hand

Sword — mobile melee strikes which can be used to distance the ranger from the target or surprise them from behind.

Axe — medium ranged throwing weapon which can ricochet off a target or can toss a cluster of axes in a line.

Off-hand

Axe — enter a stance to reflect incoming strikes or throw the axe for a boomerang effect.

Dagger — used as a crippling ranged attack, or a quick poisonous stab for melee.

Torch — throw the torch at enemies for burning damage, or can light areas on fire.

Warhorn — call in temporary animals to attack or used to buff allies.

Mesmer

Two-handed

Greatsword — used as a ranged weapon

Staff — focuses on giving conditions to foes and boons to allies

Main-hand

Scepter — causes blind or confusion at range

Sword — focuses on melee-range attacks and character movement

 Off-hand

Focus — offers offensive and defensive illusions

Pistol — offers thief-like dps and multi-target conditions

Sword

Torch — gives user short invisiblity or confuses target

 Elementalist 1/2

Staff — can cast different AoE spells with direct or lasting effects.

 Main-hand

Scepter — casts various single and multiple target, medium range spells.


Elementalist 2/2

Main-hand (con’t)

Dagger — emphasizes close range spells as well as self-defense.

   Off-hand

Focus — provides powerful close range abilities suitable for cross profession combinations.

Dagger — provides supportive spells in form of energy shields, healing geysers and defensive AoE effects.


Warrior 1/2

Two-handed

Hammer — pounds the ground with area-of-effect attacks that can stagger groups of enemies.

Greatsword — sweeping area-of-effect attacks while being able to move quickly between groups of enemies.

Longbow — massive fire AoE damage used to keep hordes of enemies at bay.

 Rifle — inflict various conditions and unleash powerful attacks against a single target.

Main-hand

Axe — can quickly build up adrenaline and can deliver powerful high damage attacks.

Sword — quick and mobile, with many opportunities to cause bleeding.

Mace — has powerful stunning attacks, leaving enemies susceptible to further blows.

Off-hand

Shield — used to bash foes or block incoming attacks.

Warhorn — grants boons to allies.

Axe — can be used to strike with both weapons simultaneously or charge with a whirling attack.

Sword — used as a crippling attack or to block and retalitate.

Mace — the warrior can perform a stunnning attack against a single target or harm all foes in front of him by slamming the mace on the ground.

 Guardian

Two-handed

Hammer — provides powerful close range AoE attacks and abilities.

Greatsword — imbue allies with swiftness and control foes with leaping attacks and binds.

Staff — controls enemies with wards and AoE damage and supports allies with defensive spells.

Main-hand

Mace — gives access to a chain of mace attacks, as well as support abilities.

 

Scepter — offensive spellcasting weapon to bind and smite single enemy.

Sword — a melee weapon with a good balance of offense and defense.

Off-hand

Focus — provides supportive spells for both offense and defense.

Shield — A protective off-hand shield for local area of effect shielding.

Torch — Scorches enemies while cleansing allies of conditions.


 Thief

Two-handed

Shortbow — ranged mobile weapon with AoE attacks and shadow step ability.

Main-hand

Sword — flanking sword attacks provide extra evasiveness and controls enemy movement.

 Crippling Strike (chain)

 

Dual skill

Dagger — jump on a foe, attack quickly and inflict many conditions on them.

Dual skill

Pistol — ranged shots from pistol leave enemies vulnerable to following attacks.

Dual skill

Off-hand

Dagger — gives access to close range skills which allow quick escape by crippling the enemy or vanishing from sight.

Pistol — ranged weapon used to quickly retreat or to daze the target by a shot to the head or from a pistol whip.


 Engineer

Two-handed

Rifle — blast foes out of the way while keeping the wielder at a safe distance.

 Main-hand

Pistol — poison or blind enemies with variety of ranged shots.

Off-hand

Pistol — spread sticky glue on the ground or fire a jet of flames from your pistol.

Shield — provides protection from ranged attacks and capable of absorbing enemy spells.


 

Special skill types

Weapon kits — these are a type of utility skill that replaces the currently equipped weapon (and their skills) with a new weapon. There are three weapon kits available; the Flamethrower, the Elixir Gun, and the Tool Kit.

Flamethrower replaces the engineer's standard weapon skills with five different skills, focusing on heavy damage, short range and area effects.[1]

Flame Jet

Spray fire in a cone pattern while on the move.

Flame Blast

Fire a napalm ball that rolls through foes and explodes.

Air Blast

Knock back foes and projectiles with a hot air blast.

Napalm

Burn and blind foes with a wall of napalm in front of you.

Backdraft

Pull foes to you in a fiery backdraft.

 


Elixir Gun replaces the engineer's standard weapon skills with five different skills balanced between support and damage,[1] mostly ground targeted and with random effects.[2]

Elixir Dart

Fire a dart that makes your foe weak or vulnerable.[1]

Elixir F

Fire concentrated Elixir F that bounces between targets crippling foes and applying swiftness to you and allies.[1]

Elixir Spray

Spray elixir fumes in a cone pattern poisoning enemies and removing conditions from allies.[1]

Acid Bomb

Leap back blasting the ground with acid damaging foes that touch it.[1]

Super Elixir

Shoot an elixir orb that heals allies on impact and creates a healing area.[1]

Tool Kit makes the engineer equip a wrench, with five different skills replacing the standard weapon skills.

Smack

Smack your foe.

Box of Nails

Scatter nails that bleed and cripple foes.

Magnet

Pull your target to you.

Gear Shield

Block incoming attacks.

Pry Bar

Launch your foe with a smack from a pry bar.

Device kits — these are a type of utility skill that replaces the currently equipped weapon (and their skills) with more specialized skills. There are five different device kits in total

Bomb Kit replaces the engineer's standard weapon skills with five different skills. Each bomb explodes shortly after being placed at the feet of the engineer.

Bomb

Set a timed charge that damages foes when it explodes.

Fire Bomb

Set a timed charge that sets fire to nearby foes when it explodes.

Concussion Bomb

Set a timed charge that dazes foes when it explodes.

Smoke Bomb

Blinds foes with a smoke cloud.

Glue Bomb

Immobilizes foes in sticky glue.

Grenade Kit

Grenade

Throws a grenade that explodes on impact.

Shrapnel Grenade

Throws a grenade that explodes into shrapnel, causing bleeding.

Flash Grenade

Throw a grenade that explodes in a blinding flash.

Freeze Grenade

Chills foes.

Poison Grenade

Throws a grenade that explodes into poison.

Med Kit allows the engineer to drop med-packs that benefit allies as they run over them.

Drop Bandages

Drop a pack of bandages that provides a little healing.

Drop Bandages

Drop a pack of bandages that provides a little healing.

Drop Bandages

Drop a pack of bandages that provides a little healing.

Drop Antidote

Drop a vial of antidote that removes conditions.

Drop Stim Brew

Drop a bottle of stimulating liquor, granting fury and swiftness.

Mine Kit

Throw Mine

Throw an explosive mine.

Throw Mine

Throw an explosive mine.

Throw Mine

Throw an explosive mine.

Throw Mine

Throw an explosive mine.

Throw Mine

Throw an explosive mine.

 


Turrets — deploy immobile allied devices that help defend and control an area. The amount of active turrets is limited by the amount of turret skills equipped, though only one turret of each type can be active at the same time. Turrets can be packed up and moved to different locations by interacting with it, and triggered to self-destruct by using the skill again. Each turret also grants a Tool belt skill to improve the turret's effectiveness; For example, the Rifle Turret's tool belt skill is Automatic Fire.

List of turret skills

Profession

Turret

Description

Engineer

Flame Turret

  40Deploy a turret that burns foes.

Healing Turret

  10Deploys a turret that heals you briefly, and then continues to apply regeneration to you and nearby allies.

Net Turret

  30Build a net turret that immobilizes nearby foes.

Rifle Turret

  20Build a rifle turret that shoots at foes.

Rocket Turret

  60Build a turret that fires rockets.

Thumper Turret[1]

  50Create a thumper turret that has a lot of health and damages all nearby foes.

Mortar

  120Build a stationary mortar that you or your allies can fire.

Elixirs - these are a type of skill, which induces a random effect upon its use. These random effects are dependent upon the skill used as the skill determines the pool of possible effects.

List of elixir skills

Profession

Elixir

Description

Engineer

Elixir B

Drink Elixir B, gaining fury, might and swiftness.

Elixir H

Heal yourself and randomly gain protection, regeneration, or swiftness.

Elixir S

Transform. Drink Elixir S, shrinking yourself, recovering from stun and evading attacks.

Elixir U

Drink Elixir U, gaining a random utility buff from another profession.

Elixir X

Become a rampaging brute, a withering plague, or whirling tornado. Underwater become a withering plague or a whirlpool.

 



» Edited on: 2012-06-06 11:31:49

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